In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.
It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.
Features:
- New geothermal-compatible workbenches with unique roles and bonuses
- The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
- Fully medieval-compatible, with immersive aesthetics and balanced progression
Additional mod support:
- A RimWorld of Magic - Unlocks the Magicyte Harvester
- VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
- Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core
Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.







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Updates:
02/04/2026
- Production buildings now inherit recipes automatically
01/26/2026
- Removed simple bench research limitation
01/20/2026
- Fixed Magicyte Harvester when emptying the building
04/27/2025
- Added Psyfocus Booster
05/03/2025
- Fixed mask textures for chargeforge and other buildings
Q&A
Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.
Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.
I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143
