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Medieval Things: Geysers

In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting.

It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft.

Features:

  • New geothermal-compatible workbenches with unique roles and bonuses
  • The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts
  • Fully medieval-compatible, with immersive aesthetics and balanced progression

Additional mod support:

  • A RimWorld of Magic - Unlocks the Magicyte Harvester
  • VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core
  • Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core

Craft with stone. Power with steam. Build the forgotten technologies of a deeper age.

[patreon.com]

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Updates:

02/04/2026

  • Production buildings now inherit recipes automatically

01/26/2026

  • Removed simple bench research limitation

01/20/2026

  • Fixed Magicyte Harvester when emptying the building

04/27/2025

  • Added Psyfocus Booster

05/03/2025

  • Fixed mask textures for chargeforge and other buildings

Q&A

Q: Can this be added mid game?
A: Yes, its safe to add in an already playthrough.

Q: Can this be removed mid game?
A: If you delete all related buildings, should be safe to remove.

I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: https://www.patreon.com/Salvador143

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