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Medieval Things: Geysers

In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough. This mod aims to restore that value by expanding the functionality of geysers through geothermal crafting. It introduces a series of handcrafted, stone-built workstations—each designed to function independently, but gaining powerful bonuses when placed adjacent to a Geyser Core. From smithing and brewing to crystal generation and arcane forges, every structure is fireproof, fuel-efficient, and deeply rooted in ancient stonecraft. Features: [list] [*] New geothermal-compatible workbenches with unique roles and bonuses [*] The Geyser Core - a central module that distributes heat, light, fuel, and speed boosts [*] Fully medieval-compatible, with immersive aesthetics and balanced progression [/list] Additional mod support: [list] [*] A RimWorld of Magic - Unlocks the Magicyte Harvester [*] VFE Medieval 2 - Draught Lab receives bonuses from the Geyser Core [*] Medieval Overhaul - Stone Oven, Large Stone Oven, and Furnace bonuses from the Geyser Core [/list] Craft with stone. Power with steam. Build the forgotten technologies of a deeper age. [img]https://i.imgur.com/irt7lY0.png[/img] [img]https://i.imgur.com/lxuzvaw.png[/img] [img]https://i.imgur.com//XBQR6vz.png[/img] [img]https://i.imgur.com/9Jb3uKw.png[/img] [img]https://i.imgur.com/ue997tY.png[/img] [img]https://i.imgur.com/nhMhWYS.png[/img] [img]https://i.imgur.com/YMBBQiX.png[/img] [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fpatreon.com%2FSalvador143][img]https://i.imgur.com/62pjOJ7.png[/img][/url][patreon.com] --- Updates: 02/04/2026 [list] [*] Production buildings now inherit recipes automatically [/list] 01/26/2026 [list] [*] Removed simple bench research limitation [/list] 01/20/2026 [list] [*] Fixed Magicyte Harvester when emptying the building [/list] 04/27/2025 [list] [*] Added Psyfocus Booster [/list] 05/03/2025 [list] [*] Fixed mask textures for chargeforge and other buildings [/list] Q&A Q: Can this be added mid game? A: Yes, its safe to add in an already playthrough. Q: Can this be removed mid game? A: If you delete all related buildings, should be safe to remove. I am mainly do medieval runs so if you are medieval player as well and want to help support me make more mods, subscribe to my Patreon: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2FSalvador143]https://www.patreon.com/Salvador143[/url]