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Really explosive beer

Really Explosive Beer [b]Tired of predictable beer? Welcome to chaos![/b] This mod transforms beer from a simple beverage into an unpredictable gamble. Every sip could be your last... or just another Tuesday. [hr] What Happens When You Drink? When a colonist drinks beer, one of these effects occurs: [list] [*] [b]Explosion[/b] (30%) — BOOM! Hope you weren't standing near anything important [*] [b]Poison[/b] (20%) — Toxic buildup. Should've checked the expiration date [*] [b]Fire[/b] (15%) — Spontaneous combustion. It's a feature, not a bug [*] [b]EMP[/b] (10%) — Stunned for a few seconds. Brain.exe has stopped responding [*] [b]Nothing[/b] (25%) — Lucky you! Just regular intoxication [/list] [hr] Witness Effects But wait — there's MORE chaos! Colonists within 15 tiles who [i]witness[/i] the drinking have a [b]15% chance[/b] to experience their own effect: [list] [*] Catch fire [*] Vomit on the spot [*] Get injured (severity depends on preset) [/list] [b]Three Difficulty Presets:[/b] [list] [*] [b]Light[/b] — Minor scratches (5 damage) [*] [b]Medium[/b] — Moderate injuries (15 damage) [*] [b]Hardcore[/b] — Random limb removal. Yes, really. [/list] [hr] What Affects The Odds? [b]Traits:[/b] [list] [*] Chemical Interest — +50% chance of effects [*] Chemical Fascination — +100% chance [*] Tough — -50% chance (iron liver!) [/list] [hr] Fully Customizable Don't like explosions in your dining room? Adjust everything in Mod Settings: [list] [*] Individual effect chances (0–100%) [*] Effect strength (explosion radius, fire size) [*] Enable / disable specific effects [*] Witness effect preset (Light / Medium / Hardcore) [*] Trait modifiers [/list] [hr] Perfect For... [list] [*] Players who enjoy chaos [*] Colonies with too many colonists [*] "What could go wrong?" playthroughs [*] Spicing up boring late-game [*] Creating memorable stories [/list] [hr] Features [list] [*] Probability-based system (not guaranteed explosions) [*] Trait and quality modifiers [*] Witness effects with line-of-sight checks [*] Three difficulty presets [*] Fully configurable without restart [*] Lightweight (13KB DLL) [*] Compatible with most mods [/list] [hr] Warning This mod makes beer [b]dangerous[/b]. Colonists may: [list] [*] Explode [*] Die from poison [*] Burn alive [*] Lose limbs (Hardcore preset) [/list] [b]Recommended:[/b] Don't drink beer in groups. Don't drink beer near flammables. Actually, maybe just don't drink beer. [hr] Requirements [list] [*] [b]Harmony[/b] (auto-downloads) [*] [b]RimWorld 1.6[/b] [/list] [hr] Known Issues None! All critical bugs fixed in v0.2.2 [hr] Changelog [b]Current: v0.2.2[/b] [list] [*] Fixed infinite loop bug [*] Fixed Beer ThingDef errors [*] Added witness effect presets [*] Full mod settings support [/list] [hr] [b]Author:[/b] Roscers | Septun [b]License:[/b] Free to use [b]Source Code:[/b] Available on request [b]Contact / Feedback:[/b] Telegram — [b]@Roscers[/b] [hr] [i]"I just wanted a drink..." — Last words of colonist John, before the explosion :( [/i]