Really Explosive Beer
[b]Tired of predictable beer? Welcome to chaos![/b]
This mod transforms beer from a simple beverage into an unpredictable gamble.
Every sip could be your last... or just another Tuesday.
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What Happens When You Drink?
When a colonist drinks beer, one of these effects occurs:
[list]
[*] [b]Explosion[/b] (30%) — BOOM! Hope you weren't standing near anything important
[*] [b]Poison[/b] (20%) — Toxic buildup. Should've checked the expiration date
[*] [b]Fire[/b] (15%) — Spontaneous combustion. It's a feature, not a bug
[*] [b]EMP[/b] (10%) — Stunned for a few seconds. Brain.exe has stopped responding
[*] [b]Nothing[/b] (25%) — Lucky you! Just regular intoxication
[/list]
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Witness Effects
But wait — there's MORE chaos!
Colonists within 15 tiles who [i]witness[/i] the drinking have a [b]15% chance[/b] to experience their own effect:
[list]
[*] Catch fire
[*] Vomit on the spot
[*] Get injured (severity depends on preset)
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[b]Three Difficulty Presets:[/b]
[list]
[*] [b]Light[/b] — Minor scratches (5 damage)
[*] [b]Medium[/b] — Moderate injuries (15 damage)
[*] [b]Hardcore[/b] — Random limb removal. Yes, really.
[/list]
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What Affects The Odds?
[b]Traits:[/b]
[list]
[*] Chemical Interest — +50% chance of effects
[*] Chemical Fascination — +100% chance
[*] Tough — -50% chance (iron liver!)
[/list]
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Fully Customizable
Don't like explosions in your dining room? Adjust everything in Mod Settings:
[list]
[*] Individual effect chances (0–100%)
[*] Effect strength (explosion radius, fire size)
[*] Enable / disable specific effects
[*] Witness effect preset (Light / Medium / Hardcore)
[*] Trait modifiers
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Perfect For...
[list]
[*] Players who enjoy chaos
[*] Colonies with too many colonists
[*] "What could go wrong?" playthroughs
[*] Spicing up boring late-game
[*] Creating memorable stories
[/list]
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Features
[list]
[*] Probability-based system (not guaranteed explosions)
[*] Trait and quality modifiers
[*] Witness effects with line-of-sight checks
[*] Three difficulty presets
[*] Fully configurable without restart
[*] Lightweight (13KB DLL)
[*] Compatible with most mods
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Warning
This mod makes beer [b]dangerous[/b]. Colonists may:
[list]
[*] Explode
[*] Die from poison
[*] Burn alive
[*] Lose limbs (Hardcore preset)
[/list]
[b]Recommended:[/b] Don't drink beer in groups. Don't drink beer near flammables. Actually, maybe just don't drink beer.
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Requirements
[list]
[*] [b]Harmony[/b] (auto-downloads)
[*] [b]RimWorld 1.6[/b]
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Known Issues
None! All critical bugs fixed in v0.2.2
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Changelog
[b]Current: v0.2.2[/b]
[list]
[*] Fixed infinite loop bug
[*] Fixed Beer ThingDef errors
[*] Added witness effect presets
[*] Full mod settings support
[/list]
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[b]Author:[/b] Roscers | Septun
[b]License:[/b] Free to use
[b]Source Code:[/b] Available on request
[b]Contact / Feedback:[/b] Telegram — [b]@Roscers[/b]
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[i]"I just wanted a drink..." — Last words of colonist John, before the explosion :( [/i]