Really Explosive Beer
Tired of predictable beer? Welcome to chaos!
This mod transforms beer from a simple beverage into an unpredictable gamble.
Every sip could be your last... or just another Tuesday.
What Happens When You Drink?
When a colonist drinks beer, one of these effects occurs:
- Explosion (30%) — BOOM! Hope you weren't standing near anything important
- Poison (20%) — Toxic buildup. Should've checked the expiration date
- Fire (15%) — Spontaneous combustion. It's a feature, not a bug
- EMP (10%) — Stunned for a few seconds. Brain.exe has stopped responding
- Nothing (25%) — Lucky you! Just regular intoxication
Witness Effects
But wait — there's MORE chaos!
Colonists within 15 tiles who witness the drinking have a 15% chance to experience their own effect:
- Catch fire
- Vomit on the spot
- Get injured (severity depends on preset)
Three Difficulty Presets:
- Light — Minor scratches (5 damage)
- Medium — Moderate injuries (15 damage)
- Hardcore — Random limb removal. Yes, really.
What Affects The Odds?
Traits:
- Chemical Interest — +50% chance of effects
- Chemical Fascination — +100% chance
- Tough — -50% chance (iron liver!)
Fully Customizable
Don't like explosions in your dining room? Adjust everything in Mod Settings:
- Individual effect chances (0–100%)
- Effect strength (explosion radius, fire size)
- Enable / disable specific effects
- Witness effect preset (Light / Medium / Hardcore)
- Trait modifiers
Perfect For...
- Players who enjoy chaos
- Colonies with too many colonists
- "What could go wrong?" playthroughs
- Spicing up boring late-game
- Creating memorable stories
Features
- Probability-based system (not guaranteed explosions)
- Trait and quality modifiers
- Witness effects with line-of-sight checks
- Three difficulty presets
- Fully configurable without restart
- Lightweight (13KB DLL)
- Compatible with most mods
Warning
This mod makes beer dangerous. Colonists may:
- Explode
- Die from poison
- Burn alive
- Lose limbs (Hardcore preset)
Recommended: Don't drink beer in groups. Don't drink beer near flammables. Actually, maybe just don't drink beer.
Requirements
- Harmony (auto-downloads)
- RimWorld 1.6
Known Issues
None! All critical bugs fixed in v0.2.2
Changelog
Current: v0.2.2
- Fixed infinite loop bug
- Fixed Beer ThingDef errors
- Added witness effect presets
- Full mod settings support
Author: Roscers | Septun
License: Free to use
Source Code: Available on request
Contact / Feedback: Telegram — @Roscers
"I just wanted a drink…" — Last words of colonist John, before the explosion :(