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Neat Storage Typing

Removes redundant shelves from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3416243474][sbz] Neat Storage[/url], gives category restrictions to some in order to differentiate them from vanilla, and tweaks names/descriptions for consistency/accuracy. [b]Tl;dr[/b]: vanilla shelves store 3 stacks/tile, while with this mod neat storage containers store up to 6/tile but only of limited storage types. This mostly could be done with a combination of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3521312241]Cherry Picker[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3530785055]Adaptive Storage - Global Settings[/url], but oh well. Made it for myself, but also figured there's a chance someone could want this. Basically, it means you get the increased storage density of NS but only if you use the right type of storage structures for the right types of stuff; you could say it's halfway between unmodified NS and the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3691317229]Vanilla Balance Patch[/url]. Should be safe to add or remove at any point. Support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044]CE[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=836308268]DBH[/url], Vanilla [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3155781848]Recycling Expanded[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1718190143]Furniture Expanded[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3455529827]Basic Dropdowns[/url] (and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3562304092]Extended[/url]), and compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3292746186]Progression Storage[/url]. Full changes: - Soft-removes open shelves, display shelves, tall crate, vertical weapon rack, and safe from NS - Pallets can only store corpses and chunks - Crates can only store mortar shells and raw resources sans plant matter -- If CE, they also store ammo, while NS (and VFE) weapon racks cannot store ammo - Drums can only store plant matter and wastepacks. Removed ability to store 6 human corpses... was funny, though. -- If DBH, they also store waste. If VRE, they also store VRE wastepacks. - Cabinets can only store "items" sans wastepacks and untyped manufacturing - Slightly renamed remaining storage buildings with "small" prefix matching vanilla style where possible - If basic dropdowns (and extended) are loaded, includes some minor patches to them and keeps their naming conventions - Fixed a few minor capitalization issues