Mobile Suit Gundam: Project V
Mobile Suit Gundam: Project V
[i]"It's not just a mobile suit. It's a Gundam."[/i]
Adds the [b]White Base mobile suit complement[/b] from Mobile Suit Gundam (0079) to RimWorld as fully modular exosuits using the [b]Exosuit Framework[/b]. Each suit is a cradle-mounted platform. Every weapon, shield, and equipment pack is an independently craftable and equippable module.
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Suits
[b]RX-78-2 Gundam[/b]
The legendary white mobile suit of the One Year War. High-output minovsky reactor, four module hardpoints, ballistic jump thrusters (Royalty). Primary armament: BOWA beam rifle, Gundam shield, beam saber, Hyper Bazooka.
[b]RX-77-2 Guncannon[/b]
Fire support frame. Heavier torso armour than the Gundam, no jump capability. Compatible with Gundam arm modules — keep it behind the line and let the Gundam take point.
[b]RX-78-3 G-3 Gundam[/b]
Third production unit, coated in experimental magnetic film on every joint actuator. Faster, more agile, and more responsive in melee than the base unit. Fully compatible with all RX-78-2 modules.
[b]FA-78-1 Full Armor Gundam[/b]
Standard Gundam chassis loaded with bolt-on armour panels and extended propellant tanks. Slower than the base unit. Significantly harder to kill.
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Module System
Each suit separates into a [b]core frame[/b] and independent [b]slot modules[/b].
[list]
[*] The [b]core[/b] handles movement, passive armour, and base stats.
[*] [b]Weapon and equipment modules[/b] slot independently — craft them separately, equip them separately, swap mid-campaign.
[*] All modules show correct [b]item icons[/b] in crafting bills and the inventory.
[/list]
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How Combat Works
[b]Ranged weapons (Beam Rifle, Hyper Bazooka)[/b]
One active fire button at a time. Press [i]Switch module weapon[/i] to toggle between them.
[b]Melee weapons (Beam Saber)[/b]
Appears as the [i]Melee attack[/i] button. The pilot draws it automatically in close combat.
[b]Shields (Gundam Shield)[/b]
Always active passively — blocks incoming fire and recharges on its own. No button needed.
[b]Thruster jump[/b] [i](requires RimWorld: Royalty)[/i]
Uses Chemfuel as fuel — 50 units per jump. The number on the core module icon (e.g. 6/9) shows remaining charges. Keep Chemfuel in a stockpile and a colonist will refuel the pilot automatically.
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Pilot Visual — Gundam Normal Suit
Project V adds the exosuit mechanics — the frame, the weapons, the research, the combat.
It does not add a pilot undersuit or any visual for the pawn inside the cockpit.
For the full experience, use this alongside:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3547992724][b]➤ Gundam Normal Suit[/b][/url]
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Optional Integration
[list]
[*] [b]RimWorld: Royalty[/b] — techprint research chain, ballistic jump effecters, Imperial Will
[*] [b]RimWorld: Odyssey[/b] — vacuum resistance on all frames (sealed suits, obviously)
[*] [b]Better Prerequisites[/b] — body-size stat scaling
[*] [b]Gundam Normal Suit[/b] — pilot costume visuals (highly recommended)
[/list]
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Requirements
[b]REQUIRED:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3352894993]Exosuit Framework[/url] by aoba
Load order: Exosuit Framework → Royalty (if using) → Project V
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Bugs & Feedback
Found something broken or have a balance suggestion? Leave a comment — all reports are read and acted on.
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Credits
[b]Author:[/b] Crimsonking
[b]Framework:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3352894993]Exosuit Framework[/url] by aoba 謝謝青葉大大
[b]Pilot visuals:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3547992724]Gundam Normal Suit[/url]
[b]Source material:[/b] Mobile Suit Gundam — Sunrise / Sotsu
This mod is a love letter to Mobile Suit Gundam 0079 — the show that started it all. Amuro, Char, the White Base crew, and a Gundam that somehow keeps winning against every odd. Bringing that to the Rim felt right.
[i]Fan mod. No affiliation with Sunrise, Sotsu, or Bandai Namco.[/i]