Mobile Suit Gundam: Project V
"It's not just a mobile suit. It's a Gundam." Project V brings the White Base mobile suit lineup from Mobile Suit Gundam 0079 into RimWorld as fully modular Exosuit Framework exosuits. Five suits. Every major weapon from the White Base hangar. One colony that is now the Federation's problem. The White Base lifts off. The colony goes with it. [hr]
Suits
RX-78-2 Gundam
The one that changed the war. The RX-78-2 was a prototype that should not have been in combat, operated by a pilot who had no training, and it ended the Zeon siege of Side 7, broke the Battle of Loum's strategic logic, and held the line until the Federation caught up. It had four hardpoints and a design philosophy that nobody at Zeon had prepared for. Hardpoints: right arm (Beam Rifle), left arm (Gundam Shield), left shoulder (Beam Saber), right shoulder (Hyper Bazooka)
RX-77-2 Guncannon
The fire-support unit of the White Base trio. The Guncannon was built to cover the Gundam from distance, using 240mm shoulder cannons that outranged almost everything Zeon could field on the ground. It carries a spray gun for close engagement — but the Guncannon's preferred answer to a Zaku getting into range is to not let that happen. Hardpoints: left shoulder (240mm Twin Cannon), arm (Spray Gun)
RX-75 Guntank
The Guntank does not move like a mobile suit. It moves like a tank — because it is one. Treads, fixed lower body, and 180mm twin cannons that can reach targets before most units can even register them on sensors. The 40mm Vulcan pod handles anything that gets close. The Guntank is not in the fight. The fight is in the Guntank's range. Hardpoints: left shoulder (180mm Twin Cannon), right shoulder (40mm Vulcan Pod)
RX-78-3 G-3 Gundam
The magnetic coating variant of the RX-78 frame. The G-3 was developed with improved joint response and a coating that reduced friction throughout the actuator system — the result is a Gundam that moves with noticeably faster melee tempo and better agility than the base model. Same hardpoints. Different tempo. Hardpoints: right arm (Beam Rifle), left arm (Gundam Shield), left shoulder (Beam Saber), right shoulder (Hyper Bazooka)
FA-78-1 Full Armor Gundam
Bolt-on armour panels over the standard RX-78 frame, extended jump fuel reserves, and a Hyper Bazooka as standard fit. It is slower. It is significantly harder to kill. The Full Armor was developed because the engineers who watched the RX-78-2 in combat concluded that the answer to "how do we make it survive longer" was more armour. They were not wrong. Hardpoints: right arm (Beam Rifle), left arm (Gundam Shield), left shoulder (Beam Saber), right shoulder (Hyper Bazooka) Special: Extended jump fuel. Best armour rating in the White Base lineup. [hr]
Module Weapons
- XBR-M-79-07G Beam Rifle — The RX-78-2's primary weapon. The first man-portable beam weapon the Federation fielded that could reliably penetrate Zeon mobile suit armour.
- Hyper Bazooka — Large-calibre rocket launcher. Slower cycle rate than the Beam Rifle, significantly higher impact. Fires once and it is enough.
- BOWA Beam Saber — A beam blade generated at the hilt, cutting at temperatures that make most armour classifications irrelevant. Activates automatically in close combat.
- Gundam Shield — Physical armour plate on the left arm. Passive sharp, blunt, and heat resistance while equipped. No button. No recharge. It is a piece of armour — it works by being there.
- RX-77 240mm Twin Cannon — The Guncannon's defining weapon. Long range, high damage. Everything else on the Guncannon frame exists to support these.
- Spray Gun — The Guncannon's close-engagement weapon. Faster fire rate, effective against lighter targets at short range.
- RX-75 180mm Twin Cannon — The Guntank's primary armament. Extreme range, heavy impact, slow cycle. Designed for fire support at distances most ground units cannot contest.
- 40mm Vulcan Pod — Point-defence weapon on the Guntank's right shoulder. Handles anything that gets close enough to be a problem for the main cannons.
How Combat Works
Ranged Weapons
One active ranged weapon fires at a time. Use the "Switch module weapon" gizmo to toggle between installed weapons (e.g. Beam Rifle and Hyper Bazooka on the same Gundam).
Melee — Beam Saber
Appears as a selectable melee attack. The pilot draws it automatically when combat closes to melee range. You can also set it as the preferred attack manually in the combat tab.
Shield — Gundam Shield
Passive armour. Install the shield module and it works. No button, no recharge, no energy bar. The shield is a physical plate — it adds to the pilot's armour rating as long as it is equipped.
Thruster Jump
(Requires RimWorld: Royalty) Chemfuel-powered jump ability. Each jump costs 50 Chemfuel. The number displayed on the core module icon (e.g. 6/9) shows remaining charges. A colonist will refuel automatically if Chemfuel is stocked, or use the manual reload button in the gizmo bar. [hr]
Module System
Every suit splits into a core frame and independent slot modules. The core installs in an Exosuit cradle and defines the suit's hardpoints. Weapon and equipment modules slot into those hardpoints independently and can be swapped at any point mid-campaign without dismantling the core. Research is tiered — the RX-78-2 Gundam unlocks first. The G-3, Full Armor, Guncannon, and Guntank branch from it as your colony's tech level grows. Everything is craftable at the Fabrication Bench with the right skills and materials. [hr]
Requirements
REQUIRED [list]
[*] Exosuit Framework by Aoba — the foundation that makes modular suit swapping possible. None of this works without it.
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OPTIONAL [list]
[*] RimWorld: Royalty — enables the thruster jump ability on all Gundam-frame suits. Uses Chemfuel. The mod works fully without Royalty.
[*] RimWorld: Odyssey — adds vacuum resistance to all five suits. These are sealed Federation combat platforms. With Odyssey, they work in space. Because they should.
[*] Better Prerequisites — body-size stat scaling for pilots. Pairs naturally with Exosuit Framework's pawn capacity system.
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[hr] [list]
[*] Full lineup: RX-78-2 · RX-77-2 Guncannon · RX-75 Guntank · RX-78-3 G-3 · FA-78-1 Full Armor
[*] Eight module weapons across all five suits
[*] Beam Saber as dedicated melee attack with correct draw behaviour
[*] Gundam Shield reworked as passive physical armour — no energy bar, no recharge, always active
[*] Each suit, weapon, and module uses its own unique texture — no shared sprites
[*] Royalty and Odyssey patches fully MayRequire-gated — load the DLCs or don't, the mod adjusts automatically
[*] RimWorld 1.6 only
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Credits
Mod design, XML, and writing — Crimsonking Exosuit Framework — Aoba The system that makes modular suit swapping possible in RimWorld. None of this exists without it. 謝謝青葉大大 Mobile Suit Gundam — Yoshiyuki Tomino / Sunrise / Bandai Namco The One Year War ran from Universal Century 0079 to 0080. The RX-78-2 was a prototype. It was not supposed to change the war. This is a fan work made out of love for the source material. No copyright claim is made or implied. [hr] If something is broken, leave a comment below. If the lore description is wrong, also leave a comment below.