BetterTweaksღ
A modular quality-of-life mod and liteweight spiritual successor to [b]Tweaks Galore[/b] with various tweaks and patches to remove some of the micromanagement aspects of the game, and improve the experience
Every feature is independently toggleable from the mod settings screen. All features are disabled by default, enable the ones you like and leave the rest off — no bloat, just the tweaks you want
[i]Some tweaks require restarting the game to take effect[/i]
Current Features
Tweak
Description
Haul+
Adds a dedicated [b]Haul+[/b] column to the Work tab with higher natural priority than Basic work. Pawns assigned to it will haul before performing other low-priority tasks. Also adds a [b]Haul+[/b] button to haulable items when you select them — mark any item for priority pick-up. Pawns assigned to Haul+ will grab marked items first
No Breakdowns
Disables annoying random breakdown events on all buildings. Existing broken buildings are not automatically repaired — this only prevents new breakdowns from occurring
Stackable Chunks
Allows stone and slag chunks to stack on a single tile up to a configurable limit (default: 15). Keeps your map tidy without hauling chunks constantly. [i]*Requires a game restart after changing the setting[/i]
Hunters Can Use Melee
Removes the requirement for hunters to have a ranged weapon. Pawns assigned to Hunt will chase down prey and attack in melee range, must have a weapon equipped
Hay Doesn't Need Cooling
Prevents hay from rotting over time. No more cooled storage rooms just to keep animal feed fresh
Happy Smokeleaf
Tones down the smokeleaf high debuffs from -30% Consciousness and -10% Moving to a mild -5% each, making the drug no longer life-threatening. [i]*Requires a game restart after changing the setting[/i]
Prisoners Don't Have Keys
Prevents prisoners from opening doors while breaking out or during a rebellion. Use the 'Hold Open' designation on doors inside prisoner areas to allow normal daily movement
Insulting Spree Nerf
Reduces the annoyance of insulting spree mental breaks by lowering the duration and chance to occur
Metals Don't Burn
Removes flammability from steel; lowers it to near-zero for gold and silver
Auto-Convert
Automatically assigns priests/missionaries to convert eligible colonists
Auto-cut Blight
Automatically designates blighted plants for cutting
Fahrenheit and Celcius in UI
Displays both temperature units alongside each other
No Meme Limit
Removes the ideology meme cap
Trade Spot / Drop-ship Spot
Designates where: visiting trader caravans gather / orbital trade deliveries land
Taint on Rot
Delays clothing becoming tainted until the corpse starts decomposing
Feedback & Requests
Have a tweak you want added? Leave a comment — this mod is actively maintained and growing.
I'll consider all suggestions each month and add tweaks that fit the mod's theme and scope, and will not be disabling comments to ignore the community