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Dimorphism

Causes different body types and genders to have an impact on stats. It was always strange that they didn't do anything when so many things in the game have statistics attached to them. This mod accomplishes this through using genes. Unlike other mods which apply hediffs to do this, this mod will not apply hediffs which can cause npc pawns to take up resources when they leave the map. [b]Body Type Changes[/b] Standard, Hulk, Fat, and Thin bodytypes now affect a character's stats and metabolism. For example, the stats for Hulk are shown below: [b]Hulk Body Type[/b] Mass 1.5x Leather 1.2x Meat 1.2x Hunting Stealth 0.8x Melee Damage Factor 1.2x Melee Dodge Chance 0.8x Carry Capacity 1.5x [b]Gender Changes[/b] A pawn's biological sex now impacts their stats. The stats for male and female are shown below: [b]Female[/b] Mass 0.9x Leather 0.9x Meat 0.9x Melee Damage Factor 0.8x Carry Capacity 0.8x Social Fight Chance 0.8x [b]Male[/b] Lifespan 0.95x Certainty Loss: 0.8x Mental Break Threshold +5% (This is bad) Aggressive Mental Break Chance 1.5x Lovin Chance Factor 1.2x [b]Variant Human Xenotype[/b] This xenotype represents various unusual chromosome combinations and other unusual genetic factors. They can have XXY, X, or XYY genes. [b]Sexuality Genes[/b] This mod adds in sexuality genes for bisexual, gay, asexual, and straight sexualities. [b]Supported Mods[/b] VE Races Expanded Det's Xenotypes Alpha Genes [b]Making a mod supported[/b] To make an inheritable xenotype compatible with this mod use the format below substituting "Impid" for the name of the xenotype. Also if the xenotype does not have bodytype genes, add body type genes using the same format. <Operation Class="PatchOperationAdd"> <xpath>/Defs/XenotypeDef[defName="Impid"]/genes</xpath> <value> <li>Body_FemaleXX</li> <li>Body_MaleXY</li> </value> </Operation> To make an uninheritable xenotype supported follow the format below substituting Starjack for your xenotype: <Operation Class="PatchOperationAdd"> <xpath>Defs/XenotypeDef[defName="Starjack"]</xpath> <value> <doubleXenotypeChances> <Baseliner>1</Baseliner> </doubleXenotypeChances> </value> </Operation> [b]Incompatible Mods[/b] Double Xenotypes Vanilla Xenotypes Improved Both mods also edit things that I am editing. I am working on a version specifically to be compatible with Vanilla Xenotypes Improved. I am looking for any constructive feedback on the mod and will make updates to the stats if they need more balancing. [b]Current Issues[/b] -Obelisk does not apply gender genes correctly. This fixes upon loading a save. -Pawn can have the names of either gender (not fixable). [b]Custom Xenotypes[/b] Custom xenotypes inherit from the baseliner xenotype so they will have all the body genes and gender genes by default. If you don't want them, you can use a xenotype exporter mod to get around the limitation. You can also make an uninheritable xenotype to override the baseliner genes. This is a vanilla limitation.