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Arena - 环世界斗蛐蛐

[b]This is a Beta version intended for centralized bug testing and balancing/experience iterations. We welcome all suggestions and feedback during this period.[/b] [b]Note: All current in-game text is machine-translated (MTL). A complete, high-quality localization and official textures will be released with the full version.[/b] [b]【Build Your Arena】[/b] Boundary Stakes: Connect them to generate invisible walls and quickly enclose a combat zone (supports linear, rectangular, and auto-connect modes). Gate Stakes: Connect them to create "Air Gates" that open when a duel starts and close when paused. Spawn Points: Set generation locations and ranges for specific factions (requires an enclosed area). Multi-Zone Management: Supports managing multiple "Zones/Arenas," allowing you to divide a single map into several distinct combat fields. [b]【Event System】[/b] Trigger various events within the arena based on set delays, including: summoning combat units/wildlife, lightning strikes, smoke, fire AOE, budget-based random summons, gate controls, EMPs, supply airdrops, team buffs/debuffs, elite/hero unit creation, AOE blindness/panic/frenzy, ceasefires, and more. [b]【Special Game Modes】[/b] Betting Arena: Inspired by Arknights and TABS. In this mode, each faction spawns units with similar combat power. You can inspect the lineups and place bets before each round begins. Endless Duel: A mode where factions spawn units periodically. The total combat power of units scales with each wave. When one side’s combat power reaches zero, the match doesn't end; instead, a small-scale reinforcement is summoned. [b]【Randomness & Balancing】[/b] Random Traits/Elites/Heroes: Can be toggled and configured in the settings; includes stat bonuses, unique skills, and aura effects. Flexible Power Scaling: Adjust combat power multipliers or blacklist specific mods, unit types, or specific PawnKinds to fine-tune the experience.