Research: Organized
This mod sorts research into their appropriate tech level tabs and organizes the tree.
In some cases this is not strictly linear but I believe it makes the tree more readable in highly modded games.
Some techs are 'Anchor' techs and this in controlled in XML. This allows easier modifcation to support large amounts of mods. Anchor techs standalone in their own columns based on the order they appear in the XML.
Key Features
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[*] [b]Era-Specific Tabs:[/b] Technologies are automatically routed to their appropriate tech level tabs (Neolithic, Medieval, Spacer, etc.).
[*] [b]The Industrial Split:[/b] The bloated Industrial era is cleanly divided into three distinct tabs: Early Industrial, High Industrial (requires Hi-Tech Bench), and Late Industrial (requires Multi-Analyzer).
[*] [b]Anomaly Integration:[/b] Entity Knowledge technologies are also moved to the Anomaly tab.
[*] [b]Dynamic Tech Coloring:[/b] Nodes are color-coded by their era and update their shading based on their current status (Unavailable, Available, Researched).
[*] [b]Clean Layout Engine:[/b] Uses custom generational sorting math to prevent overlapping nodes and create clear, readable progression blocks.
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Compatibility
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[*] Safe to add to or remove from existing save files.
[*] Built to organize heavily modded loadouts automatically.
[*] [b]Tested and confirmed working with:[/b] Ferny's Progression mod pack and Path of the Muffalo. (as long as you remove the conflicts!)
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Incompatibilities
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[*] [b]NOT COMPATIBLE[/b] with any other mod that changes or replaces the tech tree UI/layout.
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Special Thanks & Inspiration
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[*] This project was heavily inspired by the fantastic work of other creators. A massive thank you to [b]Leo39994[/b] (Clean Research Sort), [b]Aelanna[/b] (Research Tab Colours), [b]Mlie[/b] (Organized Research Tab [Continued]), and [b]Laz[/b] (Organized Research Tab).
[*] A huge thank you to [b]Ferny[/b] (Progression mod pack) and [b]LordBeef[/b] (Path of the Muffalo) for their mods packs which were invaluable during the testing phase.
[*] Thank you to the broader RimWorld modding community for constantly expanding the game and making organizational tools like this necessary!
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[b] Boring AI statement [/b]
[i]AI was used in the logic planning of this mod and as a chat buddy to bounce ideas off.
I also used it to create apology letters to my wife for the late nights I spent working on it.
I made it for myself as a fun little project. I like it, maybe you will too.
I now owe my wife a few missed dinners.[/i]