Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Multiplayer Bug Fixes - Patch

Multiplayer Bug Fixes - Patch Patches the registerOrProcess crash in [b]Multiplayer Bug Fixes[/b] (EURY_BUGS) mod. [hr] Problem The original mod iterates [b]cell:getObjectList()[/b] to find animals. This list can contain stale Java object references that cause a nil call crash: Object tried to call nil in registerOrProcess This error fires every tick, flooding the log and breaking game actions (doors, interactions, etc.). [hr] Fix Replaces [b]getObjectList()[/b] iteration with [b]getAnimals()[/b] API, which returns only live animal objects — no stale references, no crash. [list] [*] Animal wild-state sync still works normally [*] Animal taming, breeding, etc. are not affected [*] Zero performance overhead (fewer objects to iterate) [/list] [hr] Requirements [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3627047348]Multiplayer Bug Fixes[/url] (EURY_BUGS) [/list] [hr] Developed by [b]$J[/b] Workshop ID: 3711452848 Mod ID: EURY_BUGS_Fix