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Culinary Arts and Kitchen Alchemy

"You mean... you turned oat porridge into oat rice?" Who wouldn't want to run a spectacular alchemy experiment right in the kitchen() ~~~~~~~~~~ The DLL code in this mod contains AI-assisted content, and for that very reason it will not interfere with the current progress of the OA mod series. ~~~~~~~~~~ This mod is a gag-oriented piece of content unrelated to the OA series, but I made it because I found the idea way too hilarious to let go() The inspiration for this mod comes from the bizarre culinary adventures I've had in real life, combined with my own hands-on experience, and it's split into two parts: Culinary Arts and Kitchen Alchemy. Culinary Arts: When a colonist performs cooking tasks, there is a chance—based on their cooking skill level—of triggering Great Success / Failure / Critical Failure outcomes. These outcomes transform the intended cooking product into all sorts of unpredictable forms, with the specific transformations determined by the mod's fully customizable config tables. When a colonist has a high cooking skill, they will frequently produce lavish meals using only fine-meal-grade ingredients. Conversely, when a colonist's cooking skill is low, even a lavish meal might end up as nutrient paste:D OvercookedKitchen Alchemy: When a colonist performs cooking tasks, based on their food poisoning chance, they have a probability of turning an ordinary cooking session into a full-blown kitchen alchemy experiment. The specific products of the alchemy are likewise determined by the mod's config tables, and can be freely customized. It is normal for explosions to occur in the kitchen during alchemy. The next update will greatly expand the variety of alchemy-related content. ~~~~~~~~~~ Q: Is it possible to join midway? A: No problem. Q: Are there any compatibility issues? A: It shouldn't cause any critical bugs. However, the smoke generation in alchemy is related to smoke grenades. If a mod alters the effects of smoke grenades, it might cause alchemy to literally explode (). Q: CE? A: Yes! Compatible Character Editor! ~~~~~~~~~~ Credits: Planner of Mysterious Purpose: 默与孤 DLL Code: Claude4.7opus\默与孤 XML Code: 默与孤 Artwork: 克姆菲特 Copywriting: 默与孤 Logistics Support: 夜海 Discussion & Bug Report Group: 869628423 ~~~~~~~~~~ Pairs even better with races whose cooking skills are absolutely tragic.