SnowRabbit Quest Expansion- Playbunny Corporation
"Welcome to Playbunny Corporation! Would you like some rabbit today?"
Too many idle colonists eating without working? Want to earn a fortune of silver easily? Try Playbunny Corporation™’s labor dispatch service!
*Just send out one colonist to work for a few days and safely receive rewards far above market price – round-trip shuttle tickets included!
*For cute little snow rabbits, we offer truly unique job opportunities with generous bonuses and other extra rewards!
*For part-time job veterans, we also provide well-received partner training programs to boost core competitiveness across the board!
*Final interpretation rights reserved by Playbunny Corporation™
– So reads the flyer from Playbunny Corporation.
Could there really be such a good deal in the world?
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This mod expands the built‑in quest framework of the snow rabbits, adding over a dozen quests similar to the vanilla personnel loan quests. Just lend out one colonist for a few days and receive generous quest rewards. For certain quests, depending on the colonist’s (snow rabbit’s) stats, there are also chances to obtain extra bonuses and special positive traits (!)
A new resource is added – Playbunny Corporation Contribution Points. As part of Playbunny Corporation’s customer loyalty program, these small paper slips are distributed to the corporation’s partners. Currently, the main use of Playbunny Corporation Contribution Points is to exchange for more quest dispatch vouchers and expensive training contracts. As more content is added, their uses will gradually increase.
So the question is – is Playbunny Corporation a charity enterprise dedicated to helping newly arrived little snow rabbits?
Unfortunately, no. On one hand, the contract stipulates that colonists sent to work must complete sufficient workload, so if the dispatched colonist lacks the ability, the employer may simply refuse to pay the reward. On the other hand, as the rewards increase, the work content becomes increasingly suspicious...
Q&A:
Can I add this mod mid‑game?
Yes! But it’s best not to remove it mid‑game, especially while a colonist is still away at someone else’s place…
Are there compatibility issues?
In theory, no. But to be honest, it hasn’t been tested extensively. If you encounter any issues, feel free to report them in the snow rabbit discussion group.
Why is the apparel mod a prerequisite?
To drive traffic to myself (just kidding).
For higher‑tier quests, the evaluation conditions include specific apparels and hediffs. Moreover, without the apparel mod, meeting some of the stat requirements would be very, very difficult.
Why do my quests keep failing?
For snow‑rabbit‑exclusive quests, high (or even extremely high) beauty and social skills are basically mandatory. Depending on the job content, other useful stats include work speed, move speed, dodge ability, and mental break threshold. Additionally, some stats haven’t been fully balanced yet. If you find certain conditions too harsh, feel free to give feedback!