Raids Within Reason — overhauls RimWorld's raid logic to give enemies clear, context-aware objectives. Instead of generic destruction, raiders now have specific goals based on what they actually want from your colony.
Features:
- Contextual Raid Goals: Raiders target valuables (Loot), specific colonists (Capture), vital rooms (Destroy), or specific pawns in blood feuds (Revenge).
- Negotiation System: Hostile factions may send a negotiator first to make demands or announce their intent. Comply, refuse, or escalate.
- Rescue Missions: Harm or arrest a negotiator to trigger high-intensity rescue raids.
- Dynamic AI: Objectives integrate with standard raid types (Assault, Siege, Staged), making every encounter unique.
Developed by SurpriZez.
[url=https%3A%2F%2Fgithub.com%2FSurpriZez%2FRaidsWithinReason]https://github.com/SurpriZez/RaidsWithinReason[/url]
(Yes I've used AI for 95% of the code here, due to my limied understanding of rimworld APIs, and the fact that im a dad with less then 2 hours of free time, if you have any moral issues with that, you are welcome to find other great mods here)