Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
This mod allows you to select which "weapons" you want to no longer have set to be weapons whether they are edible or resource based.
As with a lot of mods there may be issues when adding mid save if pawns already have the altered items equipped. Please make sure to have them drop the items prior to installing mid save.
WARNING: If installed midsave, pawns will not drop previously equipped "ineffective" weapons.
This is a new iteration of my original mod with a config setting to allow more granular selection and visibility into what is being disabled. I will leave my old mod up for anyone that still has playthroughs in progress or who prefer the old system for whatever reason.
If anyone finds any bugs or issues please let me know!
Thanks! -Lt oddy