What this mod does
Provides 36 new psycasts, six for each level of psycasting. It's roughly an even split between "combat" and "utility" psycasts, though some utility casts can be used cleverly in combat.
To make it easier to get specific psycasts, the mod options let you increase the number of psytrainers that exotic traders sell, or increase the number of psycasts learned at each level.
Buffs the Flashstorm psycast (can be disabled in mod options).
If you are also using [i]Cooler Psycasts[/i], adds 6 new transcendent (level 7-10) psycasts as well.
Psycasts
[img]https://i.ibb.co/5hbHLQtJ/0-reading-Guide.png[/img]
Level 1
[img]https://i.ibb.co/2YdJV5SQ/1-Agonize.png[/img]
[img]https://i.ibb.co/4gWC1vk0/1-Energy-Transfer.png[/img]
[img]https://i.ibb.co/rKHT3Hnh/1-Sinkhole-Skip.png[/img]
[img]https://i.ibb.co/sv3RP2DZ/1-Stifle.png[/img]
[img]https://i.ibb.co/Wvb36q37/1-Surestep.png[/img]
[img]https://i.ibb.co/rKvBWLwm/1-Word-Of-Warning.png[/img]
Level 2
[img]https://i.ibb.co/99DMH2Zj/2-Carezone.png[/img]
[img]https://i.ibb.co/wZy4TmC8/2-Paralysis-Link.png[/img]
[img]https://i.ibb.co/G3bcpszf/2-Sensitize.png[/img]
[img]https://i.ibb.co/dskwQPch/2-Tetherskip.png[/img]
[img]https://i.ibb.co/WvkwbsGW/2-Skill-Transfer.png[/img]
[img]https://i.ibb.co/yBc8WpST/2-Word-Of-Contemplation.png[/img]
Level 3
[img]https://i.ibb.co/vv4kN091/3-DPC.png[/img]
[img]https://i.ibb.co/99Bw4b01/3-Psyphon-Link.png[/img]
[img]https://i.ibb.co/qMxF337z/3-Shield.png[/img]
[img]https://i.ibb.co/1YyNLqsB/3-Thunderbolt.png[/img]
[img]https://i.ibb.co/6c5dyQ9d/3-Tremorzone.png[/img]
[img]https://i.ibb.co/1hHgdLY/3-Vault-Skip.png[/img]
Level 4
[img]https://i.ibb.co/7PFFZZg/4-Booster-Link.png[/img]
[img]https://i.ibb.co/99WH8fSN/4-Flare.png[/img]
[img]https://i.ibb.co/BKdJvBSL/4-Mountain-Skip.png[/img]
[img]https://i.ibb.co/F4v0cXsF/4-Replicate.png[/img]
[img]https://i.ibb.co/zHLmtLqm/4-Skiptheft.png[/img]
[img]https://i.ibb.co/QFPR887s/4-Turret-Skip.png[/img]
Level 5
[img]https://i.ibb.co/Myf3C77S/5-Flux-Pulse.png[/img]
[img]https://i.ibb.co/GfKv1zs6/5-Meteoroid-Skip.png[/img]
[img]https://i.ibb.co/LXNSW5MK/5-Reave.png[/img]
[img]https://i.ibb.co/qL9q5pYC/5-Thermal-Pinhole.png[/img]
[img]https://i.ibb.co/399zM2rW/5-Word-Of-Safety.png[/img]
[img]https://i.ibb.co/ycpQ8jmY/5-Word-Of-Sterility.png[/img]
Level 6
[img]https://i.ibb.co/vxyNqb4j/6-Evict.png[/img]
[img]https://i.ibb.co/211DZP2Q/6-Fortune-Call.png[/img]
[img]https://i.ibb.co/fGXpMj8r/6-Hive-Call.png[/img]
[img]https://i.ibb.co/LXPtW7Vc/6-RJS.png[/img]
[img]https://i.ibb.co/Fq3vwgxL/6-Stuporzone.png[/img]
[img]https://i.ibb.co/hR63H6zX/6-Word-Of-Melding.png[/img]
With [i]Cooler Psycasts[/i] - levels 7-9
[img]https://i.ibb.co/vGrjz94/T-Psyfocus-Transfer.png[/img]
[img]https://i.ibb.co/cSvfMdVr/T-Marking-Pulse.png[/img]
[img]https://i.ibb.co/209njn5d/T-Squadron-Call.png[/img]
[img]https://i.ibb.co/tw15hDWk/T-Tornado-Link.png[/img]
[img]https://i.ibb.co/8gttppJQ/T-Voidquake.png[/img]
[img]https://i.ibb.co/DgSnk1vg/T-Word-Of-Blessing.png[/img]
See the full description here
[url=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1p9qs5bZcG81I1lDf-MkCGc3xYOvKKLKvJ9PBct6y7xg%2Fedit%3Fusp%3Dsharing]https://docs.google.com/document/d/1p9qs5bZcG81I1lDf-MkCGc3xYOvKKLKvJ9PBct6y7xg/edit?usp=sharing[/url]
Known issues
Gameplay-irrelevant, purely cosmetic issues are listed in the Google Doc, but not described here for brevity.
- The Flare buff isn’t consumed by casting Farskip while on a caravan.
Safety info
[b]For 1.6[/b] (while it also contains a 1.5 version, it hasn't been updated since 1.6 came out). [b]Safe to add mid-playthrough; do not remove mid-playthrough.[/b]
Incompatible with: [i]Vanilla Psycasts Expanded[/i].
FAQ
[b]I’d like to report an error.[/b]
Read the relevant section in the Google Doc first (if any) to determine if said error is actually an intended feature. If not, send me a description of what happened, your error log, and your mod list. If you don’t send these things, I will not be able to fix your problem.
[b]Could you implement X psycast idea I had?[/b]
It better be one of the best ideas of all time. I still might say no.
[b]Can I make a patch of your mod?[/b]
Go right ahead! If there’s something I can do to help, ask, and I’ll consider it.
[b]I don’t like X psycast from this mod. How can I stop that psycast from showing up?[/b]
Use Cherry Picker.
X psycast has a <stat> that’s too high/low! (psyfocus cost, neural heat cost, range, cast time, level, etc.)
Tell me your reasoning and I’ll give it some consideration.
[b]Why isn’t this compatible with Vanilla Psycasts Expanded?[/b]
It's really time-consuming. I'd have to make 42 psycasts again, from scratch, because VPE psycasts work completely differently. I'd have to make up 4-5 new trees, and possibly up to 8 more psycasts to fill out those trees. And I'd have to commission art for each of those trees' backgrounds, and their gene icons for [i]VPE Biotech Integration[/i]...
So maybe, in the future, it will be. But don't get your hopes up.
[b]Why buff Flashstorm?[/b]
Un-buffed Flashstorm drops an average of 17.36 lightning strikes over four hours, across a massive area. It is unlikely to hit anything, unless you are fighting 500 manhunting rats with motor deficits.
In order to make the unbuffed version of Flashstorm effective, the player needs to constrain where the lightning falls - which means building a ‘roof trap’ killbox where an area commensurate to the AoE of Flashstorm is roofed, except for one or two spots that all the lightning gets funneled into. This feels cheesy (because it is), it worsens immersion (because lightning does not ‘dodge’ roofs in real life), and it makes Flashstorm the only psycast that needs preparation and environmental assistance to work (even Chunk Skip, which literally requires environmental features to work, is less dependent on the environment).
This sucks!
Hence the buff.
If you dislike the buff, disable it in the mod options!
[b]Combat Extended compatible?[/b]
Yep!
GitHub
[url=https%3A%2F%2Fgithub.com%2FLaserToothLiger%2FHauts-Offbeat-Psycasts%2F]https://github.com/LaserToothLiger/Hauts-Offbeat-Psycasts/[/url]