[B42.17 supported]
Ever vaulted a fence into water, gotten wedged under a pier, or fallen through a broken staircase? This mod adds a contextual "Unstuck Me" option to the emote radial menu (Q) that appears only when your character is detected as stuck — standing on water or an invalid tile for several seconds without moving. Clicking it teleports you back to the last inland-safe square you walked on, preferring squares not on a shoreline so you don't immediately slip back in. If no safe square was recorded (fresh session while already stuck), it scans outward up to 30 tiles for a nearby inland tile.
When the stuck state is detected, your character audibly shouts "I'm stuck!" — a short speech event that, like any vanilla vocal emote, can draw zombies in earshot. Being stuck isn't free. A 5-second cooldown is applied after each teleport.
Client-side only. No sandbox options. Compatible with most B42 mods. Hotkey F7 dumps current-square flags and the safe-position buffer to the Lua console for debugging.
Workshop ID: 3713203692
Mod ID: UnstuckMe