[hr]
[b]Workshop ID:[/b] 3713292849
[b]Mod ID:[/b] SeeTarget
[hr]
[b]🎯 Event on Map - See-Target - Over 80 Map Markers [/b]
[b]Military / Zombie / Animal Trailer / Vehicles Events System[/b]
Dynamic world events system that creates high-intensity situations across the map.
Track them, reach them, or lose them.
[hr]
[img]https://images.steamusercontent.com/ugc/17485523474672855786/484ECA928A6D8035E9530BD7763264F72FA9B779/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
[b]⚙️ MAIN FEATURES[/b]
🟥 Global Event System
• Server-driven dynamic map events
• Randomized event spawning with weighted chances
• Configurable cooldown and duration
• Fully sandbox controlled
🟨 Event Types
• Military loot drop events
• Zombie horde encounters
• Vehicle crash/abandon events
• Animal trailer / wildlife events
🟦 Map Tracking System
• Real-time event marker on world map
• Visual HUD alert when events spawn
• Halo notification on players
• Server broadcast messages (optional)
🟩 Dynamic Encounters
• Events spawn only when players are nearby
• Active zone-based interaction system
• Events disappear if not engaged
• Risk vs reward exploration gameplay
🟪 Loot & Rewards System
• Military crates with configurable loot tables
• Zombie loot backpacks system
• Vehicle spawn rewards with optional keys
• Event-based reward distribution
🟧 Advanced Sandbox Control
• Enable/disable each event type individually
• Control spawn chance per hour
• Configure event duration and cooldown
• Probability 50% zombies/ 36% vehicles
15% military/ 4% animal-trailers
• Adjust spawn quantities per event type
[hr]
[b]Admin: Direct teleporting to the event can cause inconsistencies due to chunk loading, don´t uses ghost or god mode, the event won´t detect you, be careful.[/b]