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SeeTarget B42.17+

[hr] [b]Workshop ID:[/b] 3713292849 [b]Mod ID:[/b] SeeTarget [hr] [b]🎯 Event on Map - See-Target - Over 80 Map Markers [/b] [b]Military / Zombie / Animal Trailer / Vehicles Events System[/b] Dynamic world events system that creates high-intensity situations across the map. Track them, reach them, or lose them. [hr] [img]https://images.steamusercontent.com/ugc/17485523474672855786/484ECA928A6D8035E9530BD7763264F72FA9B779/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [b]⚙️ MAIN FEATURES[/b] 🟥 Global Event System • Server-driven dynamic map events • Randomized event spawning with weighted chances • Configurable cooldown and duration • Fully sandbox controlled 🟨 Event Types • Military loot drop events • Zombie horde encounters • Vehicle crash/abandon events • Animal trailer / wildlife events 🟦 Map Tracking System • Real-time event marker on world map • Visual HUD alert when events spawn • Halo notification on players • Server broadcast messages (optional) 🟩 Dynamic Encounters • Events spawn only when players are nearby • Active zone-based interaction system • Events disappear if not engaged • Risk vs reward exploration gameplay 🟪 Loot & Rewards System • Military crates with configurable loot tables • Zombie loot backpacks system • Vehicle spawn rewards with optional keys • Event-based reward distribution 🟧 Advanced Sandbox Control • Enable/disable each event type individually • Control spawn chance per hour • Configure event duration and cooldown • Probability 50% zombies/ 36% vehicles 15% military/ 4% animal-trailers • Adjust spawn quantities per event type [hr] [b]Admin: Direct teleporting to the event can cause inconsistencies due to chunk loading, don´t uses ghost or god mode, the event won´t detect you, be careful.[/b]