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Loadout Cabinet For Exosuit Framework

Loadout Cabinet for Exosuit Mechs [b]A functional add-on for AOBA's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3352894993]Exosuit Framework[/url] (EF).[/b] Provides a [b]Loadout Cabinet[/b] that fully manages what a pilot wears and carries while piloting an exosuit, and automatically restores their personal gear when they disembark. [hr] Why I made this mod In my opinion EF combat exosuits are extremely tedious to use right now, [b]especially under Combat Extended[/b]: [list] [*] [b]Gear scattered everywhere[/b] — Before boarding, the pilot strips and dumps their personal gear on the floor; after disembarking they walk around picking it back up. [*] [b]Pilot suit has to be put on manually[/b] — EF provides a pilot suit with decent protection that can save your colonist's life in a pinch, but it slows them down and tanks their rest — not something you want to wear day-to-day, only while piloting a mech. You have to manually put it on and take it off every single time. [*] [b]No pre-configured ammo[/b] — Under CE you cannot pre-set how much ammo to take. The pilot boards empty, you manually feed them ammo, and on disembark they dump it on the floor again — repeat every single sortie. [*] [b]Inventory junk[/b] — CE / Simple Sidearms / any inventory mod will happily let the pilot board with a backpack full of junk that just eats their carrying capacity. [*] [b]Vanilla shelf is too limited[/b] — The EF storage shelf cannot specify how many consumables to bring; it really only works as a weapon rack. [/list] What this mod does [list] [*] [b]On boarding[/b] — The pilot packs everything they are wearing and carrying (clothes, weapon, inventory) into the cabinet, puts on the assigned pilot suit, boards the mech, then pulls a configured amount of [b]ammo / weapons / consumables / food[/b] out of the cabinet to carry on the mech. [*] [b]On disembark[/b] — Automatically returns all mech-side items to the cabinet, hands back the pilot suit, and re-equips the personal gear they had before boarding. [/list] [hr] Usage [list] [*] Find the [b]Loadout Cabinet[/b] in the storage build menu. [*] It must be placed [b]directly adjacent to a maintenance gantry[/b] (the same way an auto-repair arm is). Each gantry can only have [b]one[/b] cabinet linked to it. [*] In the cabinet's [b]Loadout[/b] tab, configure the pilot suit plus the consumables / ammo / weapons the pilot should carry while piloting. Your colonists will automatically haul the required items into the cabinet. [*] Order your pilot to board — they will prepare everything automatically. [*] When they disembark from the gantry, they return all mech-side gear and restore their pre-boarding loadout. [*] If the pilot dies in combat, the cabinet unbinds and ejects their personal-gear package. Right-click the package with another colonist to retrieve their belongings. [/list] FAQ [b]Q: Why are items hauled into the cabinet auto-forbidden?[/b] A: By design — to keep other pawns from raiding it. You don't need to unforbid; pilots can still interact with these items during boarding/disembark. [b]Q: How much ammo / consumables can I bring?[/b] A: Under [b]vanilla[/b], configured consumables [b]won't be carried at all[/b] because vanilla pawns don't have a freely-controllable inventory. Under [b]CE[/b] it's capped by the pilot's carry weight on the mech; anything over that limit is left in the cabinet, so set sane quantities yourself. [b]Q: What happens if the loadout has conflicting apparel layers, e.g. two helmets?[/b] A: Only one of them will actually be worn. [b]Q: CE?[/b] A: This mod was actually built to solve CE's ammo-carrying problem in the first place. In vanilla it can only swap the pilot's pilot suit, because vanilla pawns don't have a freely-controllable personal inventory. [b]I recommend ignoring this mod under vanilla[/b] — the EF storage shelf is already enough. Known issues [list] [*] If the cabinet contains apparel the boarding pawn's race [b]cannot wear[/b] (e.g. a vanilla knight helmet on an incompatible modded race), those items will [b]not be equipped and will disappear[/b]. Manage your cabinet contents and which pilots can use it accordingly. [/list]