I WONT REALLY BE MAKING CHANGES TO THIS MOD. IF YOU WANT A EHANCED VERSION OF THIS CHECK OUT MY NEW ADDON: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2474851444]https://steamcommunity.com/sharedfiles/filedetails/?id=2474851444[/url]
[img]https://i.imgur.com/WAEzk68.png[/img]
Update of sectoids mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=864631239]https://steamcommunity.com/sharedfiles/filedetails/?id=864631239[/url]
Mlies Version to remove the human leather, dead mans apparel to require kind trait:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2018947066]https://steamcommunity.com/sharedfiles/filedetails/?id=2018947066[/url]
[img]https://i.imgur.com/7Gzt3Rg.png[/img]
[img]https://i.imgur.com/NOW7jU1.png[/img]
This mod reduces penalties for ill treating outsiders and cannibalism.
Changes:
Cannibalism
Eat human meat as ingredient -20 -> -5
Eat human meat raw -25 -> -10
Butchered humanlike corpse -6 -> -3
Know someone butchered humanlike corpse -6 > -3
Prisoners
Know guest/prisoner executed now requires "Kind" trait
Know prisoner died innocent now requires "Kind" trait
Know guest/prisoner organ harvested now requries "Kind" trait
Know prisoner sold -3 -> 0
Prisoner banished to die now requires "Kind" trait
General
Observed laying corpse stack limit 3 > 1
Witness death for none ally now requires "Kind" trait
Colonist banished now requires "Kind" trait
Colonist banished to die -5 -> -3
[REMOVED]Wearing dead man's apparel now requires "Kind" trait
[REMOVED]Wearing human leather now requires "Kind" trait
Works with exisiting saves.
Feel free to leave suggestions.
DISCLAIMER!!!!
ALL ARTWORK FOR THIS DESCRIPTION IS DONE BY Mlies I LEFT IT IN SO HE RETAINS ALL CREDIT FOR UPDATING/REVIVING THIS MOD
I ONLY REMOVED FEATURES THAT I THOUGHT WERE BAD/UNBALANCED.