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breaking bad

Dealing in the empire business, two men land on a distant rimworld with the equipment and the means to make a meth empire. Your faction will be a New Arrivals. Start with 2 people, chosen from 2. Your people will be between 25 and 50 years old. Player starting characters have a 50% chance to start with trait: Chemical interest Player starting characters have a 50% chance to start with trait: Too smart Start with research: Drug production Start with research: Psychite refining Start with research: Go-juice production Start with research: IEDs Start with research: Microelectronics Incident(s) disabled: -Toxic fallout -Psychic soothe Start with: -Silver x700 -Steel x400 -Packaged survival meal x30 -Medicine x12 -Component x30 -Revolver -Autopistol -Steel drug lab x2 -Neutroamine x150 -Psychoid leaves x750 Here's a collection of mods that I use for this scenario. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2467437619]https://steamcommunity.com/sharedfiles/filedetails/?id=2467437619[/url] I recommend playing this on Strive to Survive, and having the storyteller as Phoebe Chillax.