Dealing in the empire business, two men land on a distant rimworld with the equipment and the means to make a meth empire.
Your faction will be a New Arrivals.
Start with 2 people, chosen from 2.
Your people will be between 25 and 50 years old.
Player starting characters have a 50% chance to start with trait: Chemical interest
Player starting characters have a 50% chance to start with trait: Too smart
Start with research: Drug production
Start with research: Psychite refining
Start with research: Go-juice production
Start with research: IEDs
Start with research: Microelectronics
Incident(s) disabled:
-Toxic fallout
-Psychic soothe
Start with:
-Silver x700
-Steel x400
-Packaged survival meal x30
-Medicine x12
-Component x30
-Revolver
-Autopistol
-Steel drug lab x2
-Neutroamine x150
-Psychoid leaves x750
Here's a collection of mods that I use for this scenario. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2467437619]https://steamcommunity.com/sharedfiles/filedetails/?id=2467437619[/url]
I recommend playing this on Strive to Survive, and having the storyteller as Phoebe Chillax.