Adds 50 unique, balanced xenotypes using vanilla Biotech genes and icons.
Lycancore: Aggressive, wolf-like warriors with fur and claws, built for melee and speed.
Feline Slinker: Fragile but hyper-agile scouts with cat-like features and perfect night vision.
Boar Brute: Sturdy, orange-skinned laborers with pig features; they are resilient but slow learners.
Viper Kin: Scale-skinned, toxic-resistant ambushers with blue skin and reptilian tails.
Ursine Guard: Massive, furred defenders with deep voices; they ignore pain but struggle socially.
Rat Scavenger: Pale, scurrying survivors with high immunity and minimal sleep requirements.
Fox Shaper: Quick and clever humanoids with furry tails and enhanced learning capabilities.
Hound Herald: Loyal, white-furred companions that are socially gifted but incapable of violence.
Saurian Miner: Reptilian subterranean workers built for heavy lifting and mining in total darkness.
Bat Specter: Pale, fragile nocturnal beings with high psychic sensitivity and thin frames.
Void Walker: Ink-skinned individuals who thrive in darkness; they are fast but prone to depression.
Sun Child: Golden-skinned optimists; they are physically delicate but highly charismatic.
Frost Wight: Deathly pale beings that never die and ignore freezing cold.
Storm Caller: Booming, blue-skinned masters of the elements with high psychic potential.
Ember Guard: Fire-breathing warriors with orange skin like cooling lava and high heat tolerance.
Cave Wraith: Pale scavengers of the deep; they are immune to disease and very fast.
Night Cat: Purple-skinned nocturnal hunters with cat ears and incredible movement speed.
Pale Sage: Wise, marble-skinned psychics who are naturally kind and non-violent.
Iron Grit: Hulking, pig-nosed workers who never tire and shrug off physical pain.
Webbed Scout: Blue-skinned aquatic specialists with webbed hands and high swimming speeds.
Pointed Scholar: Lithe, sharp-eared intellectuals focused entirely on research and learning.
Roar Foreman: Imposing leaders with thunderous voices and high social authority.
Smooth Messenger: Graceful, long-tailed diplomats designed for beauty and negotiation.
Furred Farmer: Hearty, fur-covered laborers with high disease resistance and steady work ethics.
Fat Chef: Jovial, rotund cooks with pig-like features and high spirits.
Pale Diplomat: Strikingly white-skinned negotiators who are exceptionally kind and beautiful.
Ridged Warden: Imposing, hulking guards with hardened facial ridges and high melee strength.
Bald Engineer: Efficient, grey-skinned technicians who sacrifice beauty for raw intelligence.
Mauve Muse: Stunningly beautiful purple-skinned individuals with high psychic resonance.
Ink Assassin: Lethal, black-skinned hunters who move invisibly and strike with force.
Golden Griffin: Regal, golden-skinned humanoids with magnificent furry tails and quick feet.
Grey Gargoyle: Stoic, slate-skinned defenders who move slowly but ignore pain.
Red Ravager: Fierce, purple-skinned warriors that strike with immense physical power.
Blue Bondsman: Blue-skinned companions that form deep, permanent psychic bonds.
Orange Ogre: Massive, orange-skinned brutes built for raw destruction and heavy lifting.
Saffron Scout: Fast-moving explorers who excel at survival and long-range travel.
Slate Sentry: Dark-skinned sentinels with keen vision and high disease immunity.
Emerald Archer: Green-tinted marksmen with pointed ears and sharp nocturnal vision.
Azure Alchemist: Slender blue scholars dedicated to chemistry and toxic resistance.
Onyx Outcast: Tough, black-skinned survivalists who require almost no sleep.
Marble Medic: Compassionate, white-skinned healers with a natural instinct for medicine.
Cobalt Crafter: Energetic blue artisans who work and move with incredible speed.
Shadow Stalker: Pitch-black predators designed for night-time melee combat.
Frost Ghost: Ethereal, thin humanoids that are biologically immortal in the cold.
Deep Digger: Massive, slate-grey miners built for high-output subterranean labor.
Crimson Claw: Dangerous, purple-skinned brawlers with high pain tolerance.
Sun Shield: Massive, golden protectors who stand as unyielding, resilient bastions.
Night Nervous: Quick, purple-skinned beings that are always on edge and move fast.
Silver Singer: Radiant, white-skinned performers of unmatched beauty and psychic talent.
Obsidian Guard: Enormous, black-skinned sentries built for extreme endurance and defense.
BUGS:
1. Sleep and aggression genes are currently bugged and some toxic genes
2. Xenotypes may not spawn inside factions
3. Lots of genes not implemented
This mod was made for fun and was not intended for anyone other than me as for all my trash mods so please be nice