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Escaped Pirate Slave

The horrors and torture you endured under your cruel masters has left painful scars in your mind. Some time ago you stopped being able to hear or speak. The silent and dream-like world you have lived in ever since has left your mind free to observe and learn. You hear no evil, you speak no evil. Now if only you could stop seeing the evil. 1. For use with the Sea Ice challenge. I do not recommend bothering with any biome more diverse than the ice sheet at least. This is supposed to be a survival challenge, but you can do what you want. No one is watching. 2. Use EdB Prepare Carefully with Point Limits active and choose the brain injury "trauma savant" (I think it either comes from this mod or is in vanilla. Please let me know if I am wrong and you don't see it. I have a butt-load of mods). This will gift you a bunch of extra points you can use to boost your pawns stats. I recommend starting with at least a 5 in construction or you might freeze to death. Also, try not to spend those points on equipment, as those points are supposed to make you into a badass monk. I started you with the same stuff I had, which is what you get with the Rich Explorer scenario. * For full difficulty effect, don't use the traits "cannibal," "psychopath," or any other traits that makes you okay with slaughtering your friends so you can eat them. Not that you shouldn't do those things, but it's supposed to feel like a big deal to have to do something so depraved. 3. For added challenge, try to save your fellow shipmates who survive the space battle incident. Maybe they will see the error of their ways and join your more simple way of life. In fact, try to be as merciful as practicality will allow. 4. Capture no one. Put your enemies out of their misery, or strip them and leave them to the elements if you think they deserve it, then bury them with honor (you can always dig them up later when things get rough). 5. Imagine your pawn as a humble and practical person who is kind when they can afford it. This could be the beginning of a beautiful cult of personality. 6. Always think of your little trauma savant as the warm center other degenerates crowd around looking for salvation. They should always be the leader, get all the best food, stuff, and protection first, despite the negative moodlets this will cause in jealous pawns. 7. If you want to go the royalty route, make sure your trauma savant is the only person to ever receive rank. 8. The research bench is your friend. Partial credit for this scenario goes to Randy. Most of this is how my original game just happened to play out when I was attempting the sea ice challenge, and I thought it was so neat I made a little backstory for it. Your faction will be a new arrivals. Start with 1 people, chosen from 5. Incident created: -Space battle Start with: -Plasteel longsword -Charge rifle -Steel x500 -Steel slave collar -Wood x300 -Component x30 -Steel slag chunk x5 -Silver x2000 -Gold x42 -Packaged survival meal x40 -Glitterworld medicine x30 -Alpaca x1 -Crashed shuttle I don't want to hear about how I'm encouraging amorality or cruelty or whatever. In fact, if you are the sort of person to be offended by things then perhaps you should steer clear of Rimworld in general. We won't miss you. If you like my scenarios, please give me a thumbs up as I live for the praise and approval of complete strangers (no, seriously). I also love feedback and recommendations.