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District 9 Weapon Pack

[img]https://i.imgur.com/AoIl5ni.png[/img] [img]https://i.imgur.com/tbUCgsl.jpg[/img] [img]https://i.imgur.com/Stz27HS.jpeg[/img] [img]https://i.imgur.com/wXo8KEb.jpg[/img] [img]https://i.imgur.com/3rbu4mL.jpeg[/img] [img]https://i.imgur.com/rRse8Mg.jpg[/img] [img]https://i.imgur.com/vm4EzbS.jpeg[/img] [img]https://i.imgur.com/X72dAyh.jpg[/img] [img]https://i.imgur.com/6vNUkj3.jpeg[/img] As you can see, the ARC gun is currently unavailable, due to my dissatisfaction with its current state, it should be added as soon as I can improve it's effects. Currently there's a minor red error if a pawn is outright killed by a blaster, this error is safe to ignore, and will hopefully be solved soon. If you encounter issues, send a comment my way and we can see what's up. [b]Can I add this to an existing save?[/b] Yes! This mod simply adds new weapons, and should work fine with existing saves. (always backup your saves!) [b]Help! I can't find a gun![/b] So I opted not to allow these to be crafted, as while they're not over-the-top, most are certainly powerful. As such you can find and trade for these guns, with traders, in Ancient Dangers, etc. [b]Is this mod CE Compatible?[/b] No, I don't use it, and have no experience with it, if someone else want's to patch it I'm happy to implement that. [img]https://i.imgur.com/jij77vz.jpeg[/img] This has been a little labour of love on my part, with some patient hand-holding from Noodle. (Thanks!) DC - Butchering XML, and Art. Noodle - Solving issues, making things actually interesting Jecrell - For the wonderful JecsTools, and it's Oversized Weapons! [url=https%3A%2F%2Fwww.patreon.com%2Fscribblesinspace][img]https://i.imgur.com/LmPSKsa.png[/img][/url][www.patreon.com] [url=https%3A%2F%2Fdiscord.gg%2FPFbB9vN]RimWorld Wiki[/url][discord.gg] - Lots of amazing people helped figure out RimWorld modding. Licenced under the Creative Commons [url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]BY-NC-SA[/url][creativecommons.org]