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District 9 Weapon Pack

As you can see, the ARC gun is currently unavailable, due to my dissatisfaction with its current state, it should be added as soon as I can improve it's effects.

Currently there's a minor red error if a pawn is outright killed by a blaster, this error is safe to ignore, and will hopefully be solved soon. If you encounter issues, send a comment my way and we can see what's up.

Can I add this to an existing save?
Yes! This mod simply adds new weapons, and should work fine with existing saves. (always backup your saves!)

Help! I can't find a gun!
So I opted not to allow these to be crafted, as while they're not over-the-top, most are certainly powerful. As such you can find and trade for these guns, with traders, in Ancient Dangers, etc.

Is this mod CE Compatible?
No, I don't use it, and have no experience with it, if someone else want's to patch it I'm happy to implement that.

This has been a little labour of love on my part, with some patient hand-holding from Noodle. (Thanks!)
DC - Butchering XML, and Art.
Noodle - Solving issues, making things actually interesting
Jecrell - For the wonderful JecsTools, and it's Oversized Weapons!

[www.patreon.com]
RimWorld Wiki[discord.gg] - Lots of amazing people helped figure out RimWorld modding.

Licenced under the Creative Commons BY-NC-SA[creativecommons.org]

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