[img]https://i.imgur.com/p7Fv1Z6.gif[/img]
[i]Are your colonists tired of living inside a noisy workshop? Do they get stressed out by the constant buzz from the wind generators or the loud conversations in the hallways? Do they get startled by the turrets constantly firing in the middle of the night? Are they desperate for a chance of taking a walk in the woods, just to have some peace and quiet?
[b]Well, with this mod, they will![/b][/i]
The need for silence
This mod is designed to annoy your colonists with every sound that's produced on the game map, so they feel the need to retreat to some quiet place every now and then. Low levels on the new [i]silence[/i] need will lead to mood debuffs, and if the bar is depleted for too long they will stop working and seek relief. But when everything is still and quiet, that will also result in a small mood buff.
New traits
The mod introduces two new traits - noise sensitive & noise tolerant - that result in different behaviors when it comes to reacting to noise.
Noise pollution
Every sound effect in the game is a potential disturbance, even the modded ones. And the noise pollution is displayed in its own overlay map. Loud, instantaneous noises can be mitigated when enclosed in a room, while the low, continuous ones are more pervasive. Hopefully, this will add yet another variable for you to consider when designing your base.
Multiplied silence
[i]Anima trees and grass[/i] naturally create a soothing bubble where your colonists' ears will rest much faster. You can also [url=https%3A%2F%2Fwww.patreon.com%2Fjptrrs]download the optional expansion[/url][www.patreon.com] to be able to create electronic noise cancellation fields, after researching the proper technology.
[b]Like what you see?[/b] Consider supporting the mod!
Making and maintaining mods takes a lot of work! Contribute however it suits you:
[url=https%3A%2F%2Fwww.patreon.com%2Fjptrrs][img]https://imgur.com/DSHGDU0.png[/img][/url][www.patreon.com]
[url=http%3A%2F%2Fko-fi.com%2Fjptrrs][img]https://i.imgur.com/DGq6so3.png[/img][/url][ko-fi.com]
[i]Comissioned by Aster @ The RimWorld Mod Market[/i]
[url=https%3A%2F%2Fdiscord.com%2Finvite%2F7befJWr9xS][img]https://i.imgur.com/cfoFEMA.png[/img][/url][discord.com]
Compatibility
You can safely add this to your saved game.
As usual, there are known issues with Combat Extended (and I'm not planning on adapting for it).
About other mods, all modded sound effects occurring on the map will produce noise. If the effect area turns out to be disproportionally large or small, let me know in the pinned discussion below.
Available Languages
EN, FR, PT, PT-BR, ZH
(Help translate it into yours, just drop me a line.)
Acknowledgements
Conceived by Aster.
Translated by leafzxg (ZH), Qux (FR).
[b]Thank you![/b]
GitHub
[url=https%3A%2F%2Fgithub.com%2Fjptrrs%2FKeepItQuiet]https://github.com/jptrrs/KeepItQuiet[/url]
[url=https://steamcommunity.com/profiles/76561198058222334/myworkshopfiles/?appid=294100]Check my other mods![/url]