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Mrd Anomaly generation Upgrade

[img]https://i.imgur.com/XgthRzm.png[/img] [img]https://i.imgur.com/0OmPTlb.png[/img] Random Anomalies: Procedural Horrors Bring the chaos of Lobotomy Corporation and the SCP Foundation to the Rim. This mod introduces procedurally generated anomalous entities that will challenge your colony's survival. Key Features: Lobotomy Containment System: Construct high-tech Containment Units to imprison live anomalies. These facilities extract resources directly from the entities, generating Bioferrite and massive amounts of Energy simultaneously. The higher the risk class, the greater the output—but the higher the chance of a catastrophic breach. Unpredictable Threat Levels: Risk classifications (Zayin, Teth, He, Waw, Aleph) are guidelines, not guarantees. Not every ALEPH is created equal. One might be a manageable threat, while another could be an apocalyptic event. Never let your guard down based on a label alone. Biological Warfare: All biological anomalies can be tamed. If you have the skill (and the courage) to subdue them, these nightmares can be turned into your colony's most devastating war assets. Mechanoid Compatibility: Anomalous mechanoids roam the world. If you use mods that allow mechanoid hacking , these entities are fully compatible and can be repurposed to serve your needs. Combat Behavior & Roadmap: Currently, anomalies retain the instinctual attack patterns of their base form. An anomalous Mechanoid will utilize ranged weaponry, while biological horrors (like giant birds or beasts) will close the gap for brutal melee combat. Unique, anomaly-specific abilities and special powers are planned for future updates. [img]https://i.imgur.com/1WcYRYl.png[/img] SOON: More creatures with custom art Mod Settings (DIFICULTY SETTINGS DONE) Random Trait system(early traits done) More complex Containment System FAQ: Q: Why you are not using the Anomaly holding plataforms? A:A tried but i cannot patch every pawn in the game to do this, so i created my own Containment System that checks if the hediff is present, to generate stuff Q:Can modded animals and mechanoids become this monsters? A: I hope so, i do not have time to test this things because i am a brazilian work slave, if it's not working i will try to fix in my "free day" Q: Can i help to make the mod better? A: Yes if you have custom art for new monsters and stuff i can integrate in the mod,or if you can manage to make my new monsters compatible with the vanilla anomaly plataforms. Q: Why are you not responding to me? A: Maybe i was working or playing something. Added stuff since the first day Add some random powers Add a new entity to anomaly that can catch you by surprise Added Surpressor building that weakens the monsters in the entire map. (ENERGY USAGE IS VERY HIGH) Secure. Contain. PROFIT. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fmrdeliberto][img]https://i.imgur.com/CxT42dJ.png[/img][/url][ko-fi.com] if you want me to survive brazil with a minimum wage job? Send me a tip at the pay pal : [url=mailto:gui_deli98@hotmail.com]gui_deli98@hotmail.com[/url] Ko-fi : [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fmrdeliberto]https://ko-fi.com/mrdeliberto[/url]