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PhunMart 2

[b]Shop Smart. Shop PhunMart.[/b] Every server needs an economy. PhunMart gives you one out of the box. Vending machines become fully configurable shops that sell items, skills, traits, vehicles, and more. Players earn currency by surviving. Admins shape the economy without writing a single line of code. Works in Single Player too. Sell weapons. Sell skills. Sell traits. Sell vehicles. Sell rewards for rare items. Sell whatever your server dreams up. What Makes PhunMart Different PhunMart isn't just a shop mod. It's a [b]complete economy framework[/b] built into vending machines. [list] [*] [b]Works out of the box[/b]: subscribe, launch, and themed shops appear in the world with no setup required [*] [b]Built-in currency system[/b]: PhunWallet tracks change (looted) and tokens (earned through gameplay) per player [*] [b]Bring your own currency[/b]: use any physical item as payment (cash, gold, tokens from other mods) with a single config line [*] [b]Sell the unsellable[/b]: not just items. XP boosts, traits, vehicles, and custom rewards are all on the menu [*] [b]PrawnStars[/b]: a built-in pawn shop where players sell valuables back for currency [*] [b]Works with modded items[/b]: any item in the game, vanilla or modded, can be stocked and sold [*] [b]Zone gating[/b]: optional PhunZones integration to tie shop availability to map regions and difficulty [/list] For Players Discover themed vending machines scattered across the map. Each one is different: a gun shop in Louisville, a medical supply vendor at the hospital, a vehicle dealership on the highway, a shady pawn shop that buys your loot. Loot the world to earn change. Survive long enough to earn tokens. Spend both at machines that stock rotating inventories. What's available today might be gone tomorrow. For Server Admins Build deep gameplay systems without writing a mod. Everything is configurable through in-game admin tools or simple config files. [list] [*] Create custom shops with their own themes, sprites, loot pools, and pricing [*] Design progression systems: gate purchases behind skills, traits, professions, or playtime [*] Build server-wide economies with skill trainers, vehicle dealerships, starter hubs, and late-game vendors [*] Set up seasonal or event shops that rotate stock on a schedule [*] Control spawn rates, placement, and conversion of vanilla machines per shop type [*] Tune every economic lever: earn rates, caps, pricing, restock timers, and more via sandbox settings [/list] Currency & Economy PhunMart ships with [b]PhunWallet[/b], a built-in dual-currency system: [list] [*] [b]Change[/b]: found as loot in the world. Think of it as cash. [*] [b]Tokens[/b]: earned by playing: surviving, killing zombies, completing milestones. Bound to the player. [/list] Both pools have configurable caps, earn rates, and death-recovery settings. [b]Want to use a different currency?[/b] PhunMart supports [b]any physical item as payment[/b] — cash items, gold bars, tokens from other mods, custom items. If it exists in the game, it can be a currency. See the guide below for setup. Customisation PhunMart is deeply configurable, but to keep this page readable the full guides live here: [url=https%3A%2F%2Fgithub.com%2FPhunZoider%2FPhunMart%2Fblob%2Fmain%2FDocs%2FCUSTOMISATION.md]PhunMart Customisation Guide[/url][github.com] [url=https%3A%2F%2Fgithub.com%2FPhunZoider%2FPhunMart%2Fblob%2Fmain%2FDocs%2FGUIDE_ITEM_CURRENCY.md]Using a Physical Item as Currency[/url][github.com] [url=https%3A%2F%2Fgithub.com%2FPhunZoider%2FPhunMart%2Fblob%2Fmain%2FDocs%2FGUIDE_ADDING_MODDED_VEHICLE.md]Adding Modded Vehicles to WrentAWreck[/url][github.com] Translations [b]Built into the mod:[/b] [list] [*] French [/list] [b]Community translation mods:[/b] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3691358964]Chinese (Simplified / Traditional)[/url] [/list] FAQs [list] [*] [b]Does it work with ExtraMoney / other currency mods?[/b] PhunMart can use any physical item as currency. If your currency mod adds an in-game item (like cash or coins), you can set that item as the payment method. See the currency guide above. [*] [b]Can players sell items?[/b] Yes. The built-in PrawnStars pawn shop lets players sell valuables back for change. [*] [b]Can I create my own shops from scratch?[/b] Yes. Define custom pools, groups, pricing, conditions, and sprites. The admin tools let you do most of this in-game. [*] [b]What happens to my customisations when updating?[/b] All customisations are saved to your file system. They survive restarts, wipes, and version updates. [*] [b]Does it work in Single Player?[/b] Yes. Designed for multiplayer servers but fully functional in SP. [*] [b]Can I add into existing game?[/b] Yes [*] [b]Where can I see it in action?[/b] SP, your own server, or [url=https%3A%2F%2Fdiscord.gg%2Fv2USyAtP6q]come play on ours[/url][discord.gg]. [/list] [img]https://i.ibb.co/DZ7Vffn/Thumbs-Up.png[/img] More Phun Stuff [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676252660][img]https://i.ibb.co/3mQpB8ST/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676252110][img]https://i.ibb.co/d4y0BhnF/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676251425][img]https://i.ibb.co/fYNn5BLC/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3623897097][img]https://i.ibb.co/mCv5kDgy/preview.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3676250472][img]https://i.ibb.co/svW9sVvK/preview.png[/img][/url] Coded with love for the awesome [url=https%3A%2F%2Fdiscord.gg%2Fv2USyAtP6q]PhunZoid[/url][discord.gg] community. Workshop ID: 3689006725 Mod ID: phunmart2