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Fainting Goats

Adds goats that faint at random. Because I can, and they're cute. They're literally just carbon-copies of Vanilla goats, but spawn with a hediff that occasionally makes their Moving 0 for a short time. When a goat is fainting, all colonists within a small range will get a small (+3) mood buff for the next day. And yes, I know real goats don't faint for several hours, but if I only had them faint for a few in-game seconds you'd never get to see it.