This project is intended to bring the factions and horrors of Dragon Age into RimWorld.
In the end there should be atleast four different faction groups, with custom events, mechanics, and raid types.
There was some issues with updating the file, so instead it is being re-uploaded.
Change Log
Version 0.4.2
Fixed bug in tunnel raid, it will now spawn darkspawn for all existing tunnels correctly.
Tunnel raid now scales with points, might have to adjust scaling later based on feedback.
Fixed tunnel jank.
Added picture to demonstrate why 10x tunnel raid is a bad idea.
Version 0.4
Ogre is now scaled correctly.
Blight is no longer lethal, but it has some nasty effects instead.
Two new events: Call of the Old Gods and Tunnel Raid.
Old Gods is a raid that causes all pawns with blight to turn hostile towards the player, including player pawns and pets.
Tunnel Raid spawns a tunnel, and spawns raiding forces from all tunnels on the map. The raid forces spawned from each tunnel is random, and can be game ending.
The Darkspawn will kidnap and avoid turrets during these events.
Version 0.1
As of version 0.1 the Darkspawn horde is implemented, kinda. Pretty much all darkspawn attacks have a chance of infecting any pawn with the "Blight", which will kill any pawn in 20 days, 40 with treatment.
For now there are Hurlocks, Genlocks, and poorly implemented Ogres running about.