Desperate to avoid succumbing to Shelestio IV's planet-wide law that all citizens must incorporate 65% of their body with cybernetic implants, a group of druids stow away aboard a space freighter in hopes of smuggling themselves onto a better world.
The laws they flee from come in concert with global policies that run paralell with the technologicoal infrastructure needs of their homeworld; A system that draws a portion of its actuated energy from the implants of the citizenry.
Dissagreeing intensely with this, small groups and pockets of people began delving into the wilds, hoping to escape the encroaching technological demands on their lives.
But you and your small group narrowly escaped annihilation at the hands of space pirates, lucking into drop pods before the space pirates vessel cleaved into the freighter, showering the planet below in debris.
You've arrived, safe, but barely. It's time to start fresh.
A clean, natural start.
Your faction will be a New Tribe.
Start with 3 people, chosen from 6.
Your people will be between 20 and 60 years old.
Arrive in drop pods.
Player starting characters have a 85% chance to start with trait: Body purist
Player starting characters have a 50% chance to start with trait: Green thumb
Start with research: Greatbow
Start with research: Improved Farming Techniques
Start with:
-Short bow x3
Map is scattered with:
-Ship chunk x550