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Update of srauons mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=735047411]https://steamcommunity.com/sharedfiles/filedetails/?id=735047411[/url]
based on the update by Xsile
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1232455266]https://steamcommunity.com/sharedfiles/filedetails/?id=1232455266[/url]
- Added stackable graphic-type
- Consumed cans and cans used in recipes will now spawn empty cans
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[url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg]
[url=https%3A%2F%2Fgithub.com%2Femipa606%2FCannedFood][img]https://img.litet.net/logos/Github.png[/img][/url][github.com]
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Updated version of this mod by srauon [url=https://steamcommunity.com/sharedfiles/filedetails/?id=735047411]https://steamcommunity.com/sharedfiles/filedetails/?id=735047411[/url]
*I have taken the liberty of updating this mod without permission, at any point the original author request the removal of this mod it will be taken down immediately.*
This simple mod gives you the opportunity to make canned food, which are great for both storaging and preserving food. To make canned food, you either need 5 meat or 5 vegetables and a can. You can easily make cans at the smithy for 1 steel, but you first need to research Smithing and Canning, before you are able to do all these things. Your colonists can directly eat the canned food or use these as a part of an ingredient.
The canned food themselves won't spoil and it will take a really long time to deteriorate if they are outside.
You can of course still play on your old save after downloading this mod.
Changelog:
B18 V1.0
-Changed recipe for cans (1 steel makes 5 cans).
-Added Canned fruit.
-Canned Vegetables can no longer be made with berries and agave.
-Canned Meat and Vegetables now give the ate raw food debuff if eaten.
V1.1
-Changed stack size of cans to 75.
-Reduced work amount on canning.
V1.2
-Canned Meat and Vegetables now give the ate aweful meal debuff instead of raw food, as requested from feedback.
-Canned goods can now be made in intervals of x10 at a 10% work decrease.
Planned:
-Make canned goods give empty cans back after used.
Bugs/Compatiblity Issues:
=None known currently.
Credits:
srauon for the previous mod.
JuliaEllie for making the early version for this mod.
Milon for maintaining and adding new features until A12d.
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[list]
[*] See if the the error persists if you just have this mod and its requirements active.
[*] If not, try adding your other mods until it happens again.
[*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url]
[*] For best support, please use the Discord-channel for error-reporting.
[*] Do not report errors by making a discussion-thread, I get no notification of that.
[*] If you have the solution for a problem, please post it to the GitHub repository.
[*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods
[/list]
[url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2501661373][img]https://img.shields.io/github/v/release/emipa606/CannedFood?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: preservation