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Zed's Item Tiers [BETA]

Zed's Item Tiers Tired of the same loot everywhere and losing the thrill of exploration? [b]Zed's Item Tiers[/b] adds a [b]probability-based rarity system[/b] to Project Zomboid: almost any item can roll as [b]Common, Uncommon, Rare, Epic, or Legendary[/b] when it enters the world. Higher tiers are genuinely stronger—lighter bags, deadlier weapons, tougher clothes—so scavenging and crafting stay interesting instead of flat. [b]New highlight:[/b] tiered clothing now has active [b]Thermoregulation[/b] behavior, not just static stats. How it works [list] [*] Tiers are assigned when items spawn or appear in containers; [b]Common[/b] items behave like vanilla (no tier bonuses). [*] Each tier has a [b]default spawn weight[/b] (see Tiers below). You can tune probabilities in the mod’s Lua if you want a stingier or more generous economy. [*] [b]Tooltips[/b] show the item’s tier and the bonuses that apply to that item type, so you can compare loot at a glance. [/list] Tiers (default chances) [list] [*] [b]Common[/b] — 80% — White (no bonuses) [*] [b]Uncommon[/b] — 16% — Green [*] [b]Rare[/b] — 3.2% — Blue [*] [b]Epic[/b] — 0.64% — Purple [*] [b]Legendary[/b] — 0.16% — Gold [/list] New: Thermoregulation (clothing) [b]Thermoregulation is now an active mechanic.[/b] On insulated clothing, tier bonuses dynamically adapt insulation while worn: [list] [*] All clothing from [b]Rare tier and above[/b] gets Thermoregulation. [*] If covered body parts run [b]hot[/b], insulation shifts [b]down[/b] (cooling support). [*] If covered body parts run [b]cold[/b], insulation shifts [b]up[/b] (warming support). [*] The shift range is tied to the item's [b]Thermoregulation bonus[/b], so higher-tier clothing adapts more. [*] Thermoregulated clothing also [b]self-dries faster[/b] when wet. [/list] Bonuses by item type Bonuses only apply where the item actually supports the stat. [b]Thermoregulation[/b] is one of the headline systems now. In practice: [list] [*] [b]Weapons:[/b] damage, crit, handling-style stats where applicable; [b]weapon weight[/b] needs the optional Java path (see ZombieBuddy). [*] [b]Clothing:[/b] bite/scratch (and related) defense, run speed, vision and hearing modifiers where relevant, plus [b]thermoregulation[/b] on insulated gear: while worn, insulation nudges toward what your covered body parts need (hotter → less insulation, colder → more), and tiered clothes with thermoregulation [b]dry faster[/b] when wet. [*] [b]Containers:[/b] capacity, encumbrance reduction, max item size where supported. [*] [b]Drainables:[/b] fluid capacity where the item uses a fluid container. [*] [b]Literature:[/b] mood-related stats and reading speed where the book supports them. [*] [b]Flashlights / battery gear:[/b] lower drain where hooked. [*] [b]Food:[/b] improved hunger reduction on higher tiers where the item is food. [*] [b]Legendary style bonus:[/b] all [b]worn Legendary[/b] items provide a small mood/stress boost, so yes, your cool bellybutton piercing finally has gameplay value. [/list] Crafting Crafted output tier follows your [b]ingredient tiers[/b] in a [b]Factorio-style[/b] way: the result is never worse than the “floor” set by your best ingredient tier, mixed inputs influence the roll, and [b]relevant crafting skill[/b] can slightly improve (or worsen) the outcome. Recycling good components into better gear is part of the loop. Optional: ZombieBuddy [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3619862853][b]ZombieBuddy[/b][/url] enables [b]Java-side[/b] bonuses that pure Lua cannot apply cleanly—most notably [b]weapon weight[/b]. The mod is fully playable without it; you just skip those Java-only perks. Compatible mods [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604080281]Better Clothing Info[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3437629766]CleanUI[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3671173479]Glass Cutter[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3694097672]TooltipLib[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3659195975]Science, ♥♥♥♥♥![/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3555588616]Sewing Workbranch[/url] [/list] FAQ [b]Q: Is it safe to add/remove on existing saves?[/b] [b]A:[/b] Yes. [b]Q: What game versions were tested?[/b] [b]A:[/b] 42.13 - 42.16. [b]Q: MP support?[/b] [b]A:[/b] Not tested. [b]Q: Load order?[/b] [b]A:[/b] Try to place it last in the list. Links [url=https%3A%2F%2Fgithub.com%2Fzed-0xff%2FZItemTiers]GitHub[/url][github.com] [url=https%3A%2F%2Fko-fi.com%2Fzed_0xff][img]https://i.imgur.com/Utx6OIH.png[/img][/url][ko-fi.com] Workshop ID: 3707251461 Mod ID: ZItemTiers