People called you crazy for leaving your civilized nation. However, you knew that the civility was simply a face. The real nature of your past nature was that of crime, death, and exploitation. The government only worked to make itself richerm ignoring its people. Before planning your leave, you not the similarities between your nation and stories of old Venezuela and China the human home world pre 2050.
Nonetheless, you and some similar minded people have made a plan to leave your country and eck out a living on a Rimworld. You eck out a captain to take you to your destination. The captain had similar views, but still needed to make a living and was unwilling to make the same leap as you and your friends. At least you can be sure he won't snitch.
Hopefully you can survive and create a colony worth living in, by the people, for the people.
*Note*. This scenario SHOULD be played in a way that makes you the *nicest* people possible. Realistically, there shouldn't be many warcrimes.
Recommended mods are Empire, Colony Leadership, Dynamic Diplomacy, and More Faction Interaction. Others are, of course, acceptable, but these add to the feeling of making your own colony and having purpose for the scenario.
For added difficulty, add Rim-Effect Core and use the storyteller that wants positive faction relations.
Your faction will be a New Arrivals.
Start with 4 people, chosen from 10.
Arrive in drop pods.
Start with:
-Silver x2000
-Gold x30
-Packaged survival meal x40
-Glitterworld medicine x30
-Component x30
-Charge rifle
-Random pet x1
-Steel x450
-Wood x300