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Klickmala Race

[b]This mod is no longer maintained.[/b] Sorry. If you're the mod-reviving sort who wants to reupload it, or use the assets for something new, etc, feel free: my work is all public domain. Overview: Klickmala are a playable race of anthropomorphic insects created using Humanoid Alien Races 2.0. Klickmala come with a variety of colors, abdomens, and antennae shapes, giving them a ton of visual variety. Their gameplay differences are minimal, so they can easily be added to a standard colony without feeling overpowered or out of place. Safe to add to existing saves, but not to remove. Like most race mods, you should put it near the bottom of your mod list. Requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=839005762]Humanoid Alien Races 2.0[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2460358429]Pawnkind Race Diversification[/url]. Load them both before your race mods. [b]If you are switching over from the "Legacy" version of Klickmala Race, you must start a new save![/b] This version of the mod is missing a lot of Pawnkind defs that are no longer necessary thanks to Pawnkind Race Diversification. RimWorld doesn't like it when Pawnkinds suddenly go missing, and trying to switch versions will more than likely break existing saves. So what's the upside of migrating to the new version? Thanks to Pawnkind Race Diversification, Klickmala can be mixed into more factions than ever, and at whatever ratio you desire! Check the mod settings for Pawnkind Race Diversification to adjust this; by default, they are weighted equally to humans. Furthermore, the large reduction of unnecessary defs should ease the burden on your loading times and savegame sizes at least a teeny bit. Racial Differences: - [b]Klickmala have a pair of antennae that act as additional sight parts.[/b] This doesn't make their sight any better than a Human's, but since the capability is spread across more parts, it's affected less by injuries or upgrades. Bionic and Archotech replacements for Antennae can be made or found just like vanilla Bionic & Archotech parts. - [b]Klickmala have two extra legs, and their legs have no bones, feet, or toes.[/b] Same as above, they don't move faster than other pawns, but their capability is spread out. Beelzebelt's Race Collection: A collection of all of my race mods can be found here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1663866001]https://steamcommunity.com/sharedfiles/filedetails/?id=1663866001[/url] The font used in preview image was created by Marnador, and is available [url=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D11022.0]on the Ludeon forums here.[/url][ludeon.com]