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Pawns Choose Research - Research Prerequisites m

While this mod doesn't ACTUALLY require Pawns Choose Research, it was made with it in mind. This was mostly made for myself but someone asked for it and so I decided to post it. It initially just started as me giving electricity and smithing prereqs but I've expanded it to apply to most of the mods i have that add tribal-medieval level techs to make them make sense with an emphasis on having as few techs without prerequisites as possible. Some mods just don't expect you to research things in non-optimal ways, and so I also when i've noticed those problems I try to put everything under the most basic research of the mod. Currently It patches: Anima Gear Doors Expanded Empire (the road researches) Open the Windows Real Fog of War Pawn Morpher Vanilla Apparel Expanded Vanilla Books Colony Manager (I put the manager desk inside writing if you have vanilla books) Vanilla Weapons Expanded Vanilla Factions Expanded Medieval (put heavy crossbow behind normal crossbow) Vanilla Factions Expanded Vikings Vanilla Furniture Expanded - Art (turned a lot of these techs into base techs) Vanilla Furniture Expanded - Farm (turned Brewing into farming tech and put this after it) Fertile Fields (put farming behind the above or above brewing if not installed) War Crimes