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Social Interactions

Social Interactions: Expanded & AI-Powered Enhance your RimWorld experience with an expanded set of social interactions augmented by dynamic, AI-generated dialogue and realistic Text-to-Speech voices. This mod breathes life into your colonists, turning simple interactions into meaningful, context-aware conversations powered by Large Language Models (LLM). Features AI-Powered Social Interactions [list] [*] [b]LLM Integration:[/b] Uses large language models to generate unique, realistic dialogue for every interaction. [*] [b]Rich Context:[/b] Conversations consider pawn traits, mood, relationships, health, current activity, and even the weather. [*] [b]Memory System:[/b] Pawns remember previous conversations, allowing for continuity and evolving relationships. [*] [b]Customizable Prompts:[/b] Fully editable prompt templates to fine-tune the personality of your colony. [*] [b]Flexible Control:[/b] Enable AI dialogue for specific interaction types or toggle it off completely without losing the new gameplay mechanics. [/list] Dynamic Text-to-Speech (TTS) [list] [*] [b]OpenAI API Compatible:[/b] Works with any OpenAI-compatible TTS API (like Kokoro-FastAPI, OpenAI, etc.). [*] [b]Voice Matching:[/b] Automatically assigns male/female voices to pawns based on their gender (supports "af_" and "am_" naming conventions). [*] [b]Persistent Voices:[/b] Voice assignments are saved per pawn, ensuring they always sound the same. [*] [b]Speed & Volume Control:[/b] Adjustable playback speed (0.25x - 4.0x) and independent volume slider. [*] [b]Mute Toggle:[/b] Easily mute TTS from the main menu without disabling the feature. [/list] Interactive Negotiation System [list] [*] [b]Live AI Dialogue:[/b] Engage in real-time, back-and-forth negotiations with Raiders, Traders, and Visitors. [*] [b]Dynamic Outcomes:[/b] Convince Raiders to leave peacefully, haggle with Traders for better prices, soothe colonists out of debilitating mental states, or impress Visitors enough that they [b]offer to join your colony[/b]. [*] [b]Skill Matters:[/b] Negotiation success depends on your pawn's Social skill and your dialogue choices. [*] [b]Simple Mode Toggle:[/b] Toggle interactive negotiation off in mod settings for a simple, Social skill based roll to decide the outcome. [/list] Advanced Dating System [list] [*] [b]Realistic Romance:[/b] Pawns initiate dates based on detailed compatibility (traits, age, opinion). [*] [b]Date Activities:[/b] Couples go on dates, participating in joy activities together (watching stars, walks, dining). [*] [b]Intimacy:[/b] Successful dates can lead to "Lovin'", with privacy awareness and mood effects. [*] [b]Cheating & Drama:[/b] Pawns can catch partners cheating, leading to dramatic confrontations and potentially breakups. [/list] Drama & Social Dynamics [list] [*] [b]Gossip & Badmouthing:[/b] Pawns share negative opinions, forming cliques and influencing colony politics. [*] [b]Personal Insults:[/b] Insults are context-aware and can escalate into social fights based on severity. [*] [b]Backstabbing:[/b] Manipulative pawns can turn allies against each other through deception. [*] [b]Admiration:[/b] Lower-status pawns praise leaders to build favor. [*] [b]Reconciliation:[/b] Pawns can apologize and make up to repair damaged relationships. [*] [b]Evil Acts:[/b] Psychopath/sociopathic pawns may engage in nefarious activities with prisoners or slaves. [/list] Children Misbehavior System [list] [*] [b]Dynamic Mischief:[/b] Children engage in 4 levels of misbehavior based on parenting quality and traits. [*] [b]Behaviors:[/b] From annoying adults and stealing items to trampling crops and playing with dangerous weapons. [*] [b]Parenting Impact:[/b] Low parental opinion increases the likelihood of misbehavior. [/list] Combat Taunts [list] [*] [b]Battle Cries:[/b] Pawns shout taunts when attacking enemies. [*] [b]Reactions:[/b] Vocalize pain when hit and call for help when downed. [*] [b]Unique Personalities:[/b] Dialogue varies based on pawn traits (Bloodlust, Wimp, etc.). [/list] [hr] Supported APIs The mod supports a wide range of LLM providers via their API: [list] [*] [b]Local:[/b] KoboldCpp, Ollama, LM Studio (Recommended for free, private use) [*] [b]Cloud:[/b] OpenAI, Gemini, Claude, Qwen, Deepseek, Grok [/list] Usage Guide [b]Setting up AI:[/b] 1. Go to Mod Settings > Social Interactions. 2. Choose your API Provider (e.g., KoboldCpp for local, OpenAI for cloud). 3. Enter your API Key (if required) and Model Name. 4. Enable "LLM Interactions". [b]Setting up TTS:[/b] 1. Ensure you have a running TTS server (like Kokoro-FastAPI) or an OpenAI API key. 2. Input the TTS API URL in settings. 3. Enable "Text-to-Speech". Credits & Support [list] [*] [b]Author:[/b] LuckyKo [*] [b]Contributors:[/b] QWEN CLI [*] [b]Source:[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FLuckyKo%2Frimworldmods]GitHub Repository[/url][github.com] [/list] [b]Note on Local LLMs:[/b] For the best experience without subscription costs, I recommend using [b]LM Studio[/b] or [b]KoboldCpp[/b]. The model L3-8B-Stheno-v3.2 is highly recommended for its versatility, but other 4B models (Gemma, Qwen) also work fine with even lower VRAM usage. A context size of 4096 is usually sufficient for this mod. [b]Note on TTS:[/b] For local TTS, [b]Kokoro-FastAPI[/b] is highly recommended. It's lightweight, extremely fast, and produces high-quality voices.