Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Viva the Revoluton

Waking up isn't a bad feeling... normally. Waking up on an irradiated wasteland of a planet in the wrong body however, that's bad, very bad. Well, at least your memory got carried over. Notes: - Use EdB Prepare Carefully to make your colonist a T4 Android (For immersion) - Use "What the Hack" (Immersion as well) - Couldn't get the scenario editor to start colonist with memory loss for some reason, add it using EdB PC if you like Your faction will be a New Android Arrivals. Start with 1 people, chosen from 8. Arrive in drop pods. Player starting characters have a 100% chance to start with trait: Hates humanity Start with research: Gun turrets Start with research: Microelectronics Start with research: T1 androids Start with research: Multi-analyzer Start with research: T2 androids Permanent game condition(s): -Toxic fallout: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode. -Volcanic winter: Some distant volcano or fire is choking the atmosphere with ash, significantly reducing the amount of light which reaches the surface. Temperatures will be colder and plants will grow slower. Faction relation modifiers: -Civil Androids (Starting: -5 to 5, Natural: 35 to 65) -Android Insurrection (Starting: 5 to 25, Natural: 35 to 65) -Gentle tribe (Starting: -80, Natural: -100 to -80) -Savage tribe (Starting: -80, Natural: -100 to -80) -Civil outlander union (Starting: -80, Natural: -100 to -80) -Rough outlander union (always hostile) Start with: -Steel x450 -LMG -Plasteel knife Map is scattered with: -Component x30 -Steel x150 -Ship chunk x5 -Flak vest -Flak pants