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Terran's Security Buildings

[b]TERRAN’S SECURITY BUILDINGS[/b] A simple mod added three types of security buildings from StarCraft II into Rimworld. [b]New Resource: [/b] Chem-Gas (or you can call it Vespene Gas) Made in Biofuel Refinery Use Uranium and Chemfuel to produce [b]New Buildings: [/b] Auto-turret An airborne automatic turret for fixed-point defense Need Chem-Gas to work Can provide 160w power Explode when receiving serious damage Bunker Fortifications that can accommodate four combatants. Full-angle firing holes allow soldiers to fire at the enemy outside from inside the bunker with ease. Source Code comes from: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2235810677&searchtext=bunker]https://steamcommunity.com/sharedfiles/filedetails/?id=2235810677&searchtext=bunker[/url] Can Upgrade (WIP. Because I’m a noob in C#, I’ll try my best) Known issue for 1.2: when you using bunker, Shield Generators by Frontier Developments and Alpha Animal these three together, your pawn will not shoot in Bunker. This is caused by MVCF, a part for Vanilla Expanded Framework. I have no ability to fix this bug, sorry :( For version 1.3: There are currently no compatibility issues found in version 1.3 [img]https://steamuserimages-a.akamaihd.net/ugc/1761450961881198396/AB517F745BE0F7473C176233B46EC2B1310E84CF/[/img] Planetary Fortress A strong defensive fortress equipped with the "Twin Ibiks Cannon. Need Chem-Gas to work Can provide 2000w power Can be used as 2000w battery Provide a mood buff Explode when receiving serious damage All Turrets can set forced targets manually to make sure you don't waste your firepower [img]https://steamuserimages-a.akamaihd.net/ugc/1761451277162968038/DB35B1C7E7B685A643D33A6B0D64146C1AAEFD8F/[/img] Settings: You can set your buildings' HP from 1 to 99999 based on your modlist and game experience [img]https://steamuserimages-a.akamaihd.net/ugc/1761451277162982733/2B96DBF1DBD91AFECD1DD8623F27D8A5F357D8E7/[/img] [b]Expanded mods:[/b] This mod needs Harmony. They are just turrets. But I make two patches for it. [b]Using with S.R.T.S: [/b] Auto-Turret and Planetary-Fortress can be used as a SRTS ship. You can send them to enemy’s base as a kind of weapon. [img]https://steamuserimages-a.akamaihd.net/ugc/1761450961880027674/47EEEEE8E7B4BA4FC756A0319B60D8FCC2A0A081/[/img] [b]Using with SOS2: [/b] Auto-Turret and Planetary-Fortress can use the HOVER function. HOWEVER, their flying ability is based on SRTS. So, remember, SRTS ship will cause some bugs in SOS2’s World-Components. [img]https://steamuserimages-a.akamaihd.net/ugc/1761450961880031242/E2DCA4CB03FB2018B2486BC9E7A708099E56C610/[/img] [b]Incompatible with CE[/b] Language: [1.2] [Sub-MOD] Terran's Security Buildings add Japanese Translation (by @Proxyer) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2511978239]https://steamcommunity.com/sharedfiles/filedetails/?id=2511978239[/url] [b] Credits:[/b] XML: Tr.Vi Art: Zeo Source Code: Akreedz (Ra2Bunker[1.0]) Art Reference: Star Craft II Sound: Star Craft II