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Assign Animal Food

This mod adds food policies for animals, animal taming, and animals in caravan.

Adds three slots the player can configure independently:

  • Animal food policy, mirroring the colonist food policy. If you can restrict animals to zones, you can restrict their food too.
  • Caravan food - the policy applied when the animal is on a caravan trip.
  • Taming food - the policy used when a colonist brings food to tame a wild animal.

Quality-of-life fixes:

  • Doctors can carry hay (and other plant-foodtype stored food) to sick animals in feedable beds.

Other:

  • Newborns inherit each slot from the mother.
  • New colony members (taming completion, recruitment, etc.) seed each slot from the herd or from the highest-Animals-skill colonist on the same map.

Settings:

  • Warn about animals running out of food on caravan trips
  • Let plant-foodtype items reach sick animals (disable if "Animals Like Hay" or a similar mod already provides this fix)
  • Verbose logging - logs each policy decision to the dev log; off by default

Mod compatibility:

  • Animal Controls - loadable at the same time. In addition to overlapping functionality, Animal Controls overrides animal training food policy.
  • Better Health Tab Forked - replaces vanilla's Health tab. The "Caravan food" row this mod injects into the Health card Overview will not appear there. Set
    the caravan policy via the column on the Animals tab instead.
  • Numbers - add the food restriction column manually if you use Numbers' Animals tab takeover.

Save / load and patch compatibility:

  • Mod can be enabled or disabled mid-save. Loading without the mod on a save that had the new slots silently drops the comp data; vanilla foodRestriction is preserved.
  • Patches are conflict-friendly: the WillEat policy lookup is a transpiler that falls through to vanilla when its anchor isn't found, and all postfixes run at
    priority Last so other mods' adjustments are visible to us before we layer on top.

Translations:

  • French by qux

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Harmony

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