Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Assign Animal Food

Assign food policies to animals. [list] [*] A new "Animal" policy will be assigned to colony animals [*] A new column appears in Animal tab to manage policies [*] Animals will inherit food policy from parents [/list] This mod was simplified a lot for Rimworld 1.4. It does one thing only and should be easy to understand. Some common caveats: [list] [*] Animals will respect food policies on caravans. Maybe it's a good idea to create a separate policy for traveling so that animals don't starve to death. [/list] [b]Compatibility:[/b] [list] [*] Works with Animal Tab [*] If using the Numbers mod, don't forget to add a food restriction column, if you use Numbers option to take over Animals tab. [*] Mod can be enabled/disabled. [*] The mod does not modify food filter hierarchy at all, so it should be compatible with mods that do. [/list] [b]What was removed in 1.4 (these features still available if you load mod for 1.3):[/b] [list] [*] Preventing animals from eating drugs, because my quick test with a starving donkey in a closed room showed that the donkey does not want to eat ambrosia. [*] There was an option to prevent animals from eating food in areas designated to cut. Due to the changes in Rimworld internals (seems to be performance-related), the option was cut. [/list] [b]Translations:[/b] [list] [*] French by [b]qux[/b] [/list] Shout-out to alternative mods: - "Animal Food Restrictions" and "AnimalFoodRestrictionInTab", for being an original inspiration to improve upon. - "Animal Controls" mod. Github source: [url=https%3A%2F%2Fgithub.com%2FNercury%2Frimworld-assign-animal-food]https://github.com/Nercury/rimworld-assign-animal-food[/url]

Зависимости мода

Логотип мода

Harmony

Загрузить 9.9 MB