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Battery Overhaul

v0.3.0 WARNING [b] IN DEVELOPMENT [/b] [list] [*] Should be compatible with lots of mods now. If you find any bug, please report it soon in the discussion. [*] !! Could be added to save games, but I don't recommend doing so !! [*] !! if you still want to add this mod to your save games but are using Vanilla and Vanilla Extended batteries, please deconstruct them first before adding this mod!! [/list] What this mod does [b] Overhaul batteries in general: [/b] [list] [*] Add a limit on the amount of power the battery can receive at a time. This will be used to calculate heat generated by the battery. This limit shrinks with the battery's charge. [*] Add a limit on the amount of power the battery can discharge at a time (same as above but the function used is different). [/list] [b] Charging and discharging batteries now generates heat [/b] [list] [*] Charging : [img]https://i.postimg.cc/mZSpMG37/equaimage.png[/img] [*] Discharging: [img]https://i.postimg.cc/j2SPVx6y/equaimage-2.png[/img] [img]https://i.postimg.cc/vTyMDT26/equaimage-1.png[/img] with a = P/Pmax [*] Discharging will take more power than normal (up to 2 times more), relative to the power limit. [/list] [b] Battery now has internal temperature [/b] [list] [*] Battery has relative heat capacity compared to Rimworld Air. [*] Batteries will exchange heat with the environment. Putting batteries indoors will cause them to exchange heat with the room. [*] Battery can overheat or freeze. (they cannot charge or discharge while being too hot or too cold). Leaving batteries unregulated during heatwaves or cold snaps is a bad idea. [img]https://i.postimg.cc/5tQQdvSb/image-2021-06-20-132202.png[/img][img]https://i.postimg.cc/dVkVLFk9/image-2021-06-20-132327.png[/img] [*] [b]When overheating (freezing), the battery's internal temperature must reach 5 degrees below(above) maximum(minimum) operating temperature before it can operate again.[/b] Short circuit [*] Short circuits under rainy weather will push battery internal temperature up to 50C(It should cool down quickly) [*] [b] short circuits in large explosions will discharge all of the stored energy, and PUSH internal temperature up to 100C.[/b] So if you decided to put batteries indoor, be careful or your entire base will become a human bakery after one incident. [*] [b] New!![/b] When the internal temperature rises above 50C, heat will be radiated away (black body radiation equation) [*] [b] New!![/b] While the battery is burning, its internal temperature will increase by 1C every second. [/list] Added more types of batteries [b]Primary(non-rechargeable) batteries:[/b] They have 100% capacity right after build, but cannot be charged, or can only be partially recharged once. Currently, there are 3 types: [list] [*] Voltaic pile. [*] Daniell cell. (can be recharged partially) [*] Zinc Air [/list] [b]Rechargeable batteries:[/b] Charging this type will now degrade it. Color represents the health of batteries (Green - Good health; Yellow = Ok; Orange to Red = Bad health). Currently, there are 3 types: [list] [*] Lead Acid. (First rechargeable battery) [*] Lithium Cobalt. (Hold 7 times more charge compared to lead-acid, but research path is much more costly) [*] Nickel-Iron. (Hold 2 times more charge compared to lead-acid, researching is easier) [/list] [b] More battery sizes to choose from[/b] Spreadsheet [url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F14CSm7eMx8Lo2xeLRq-9KQ6iZ9Jm-cmsUq8MlElm7bVA%2Fedit%3Fusp%3Dsharing]https://docs.google.com/spreadsheets/d/14CSm7eMx8Lo2xeLRq-9KQ6iZ9Jm-cmsUq8MlElm7bVA/edit?usp=sharing[/url] Compatibility Fully functional batteries include: [list] [*] Rimatomics PPC banks [*] Terran's Security Building [*] Backup Power [*] Vanilla and vanilla extended batteries. [/list] Planned [list] [*] [b]Broken Primary Batteries will automatically be ordered to be deconstructed.[/b] [*] More type and more size of batteries. [*] More balance. [*] Add internal emergency heater/cooler for extreme environment. [/list]