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Battery Overhaul

v0.3.0
WARNING

IN DEVELOPMENT

  • Should be compatible with lots of mods now. If you find any bug, please report it soon in the discussion.
  • !! Could be added to save games, but I don't recommend doing so !!
  • !! if you still want to add this mod to your save games but are using Vanilla and Vanilla Extended batteries, please deconstruct them first before adding this mod!!

What this mod does

Overhaul batteries in general:

  • Add a limit on the amount of power the battery can receive at a time. This will be used to calculate heat generated by the battery. This limit shrinks with the battery's charge.
  • Add a limit on the amount of power the battery can discharge at a time (same as above but the function used is different).

Charging and discharging batteries now generates heat

  • Charging :
  • Discharging:
    with a = P/Pmax
  • Discharging will take more power than normal (up to 2 times more), relative to the power limit.

Battery now has internal temperature

  • Battery has relative heat capacity compared to Rimworld Air.
  • Batteries will exchange heat with the environment. Putting batteries indoors will cause them to exchange heat with the room.
  • Battery can overheat or freeze. (they cannot charge or discharge while being too hot or too cold). Leaving batteries unregulated during heatwaves or cold snaps is a bad idea.
  • When overheating (freezing), the battery's internal temperature must reach 5 degrees below(above) maximum(minimum) operating temperature before it can operate again.

    Short circuit
  • Short circuits under rainy weather will push battery internal temperature up to 50C(It should cool down quickly)
  • short circuits in large explosions will discharge all of the stored energy, and PUSH internal temperature up to 100C. So if you decided to put batteries indoor, be careful or your entire base will become a human bakery after one incident.
  • New!! When the internal temperature rises above 50C, heat will be radiated away (black body radiation equation)
  • New!! While the battery is burning, its internal temperature will increase by 1C every second.

Added more types of batteries

Primary(non-rechargeable) batteries: They have 100% capacity right after build, but cannot be charged, or can only be partially recharged once. Currently, there are 3 types:

  • Voltaic pile.
  • Daniell cell. (can be recharged partially)
  • Zinc Air

Rechargeable batteries: Charging this type will now degrade it. Color represents the health of batteries (Green - Good health; Yellow = Ok; Orange to Red = Bad health). Currently, there are 3 types:

  • Lead Acid. (First rechargeable battery)
  • Lithium Cobalt. (Hold 7 times more charge compared to lead-acid, but research path is much more costly)
  • Nickel-Iron. (Hold 2 times more charge compared to lead-acid, researching is easier)

More battery sizes to choose from
Spreadsheet

https://docs.google.com/spreadsheets/d/14CSm7eMx8Lo2xeLRq-9KQ6iZ9Jm-cmsUq8MlElm7bVA/edit?usp=sharing
Compatibility

Fully functional batteries include:

  • Rimatomics PPC banks
  • Terran's Security Building
  • Backup Power
  • Vanilla and vanilla extended batteries.

Planned

  • Broken Primary Batteries will automatically be ordered to be deconstructed.
  • More type and more size of batteries.
  • More balance.
  • Add internal emergency heater/cooler for extreme environment.

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