This mod adds 15 new, neolithic-only buildings to the Empire mod. A full list of what buildings are included below. If you want to find out what each does, try it out! This mod is included as part of my Beginnings: The Founding of Rome (1.2) and Beginnings: The Founding of Rome (1.3) mod collections.
You can get all updates on my GitHub[github.com] to this mod's changes as well as my other mods as I make them.
Updates with timestamp (dd/mm/yy):
+ 04/08/21: Compatible with both 1.2 & 1.3
+ 21/10/21: Compatible with the new Empire 1.3 update
Gameplay notes:
+ This is currently designed for early-game or low-tech play-throughs, but I would appreciate any feedback on balancing or game play.
Answers to questions:
+ Q: Can I use this mod with high-tech buildings mid-save?
+ A: Yes, this JUST adds neolithic buildings. It does not change your ability to use post-neolithic buildings with clean saves. I have not had issues dropping it into hi-tech saves either, but always backup your saves and load order!
+ Q: What buildings are included in this mod?
+ A: Cereal Farmland, Grain Mill, Granary, Fletcher, Stone Mason, Furrier, Hunter's Hut, Brewer, Carpenter, Apothecary, Alchemist, Ancient Academy, Slave Market, Bailiff, and Militia.
+ Q: What other changes are in this mod?
+ A: Originally, I had planned to change post-neolithic tribal building names, but I've kept it simple for now.
Special thanks to Veronika Holmes for the inspiration of this mod.
If you really like my work, you can buy me a coffee on kofi: https://ko-fi.com/falconelaris