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Coventech Mechsuit Framework

[img]https://steamusercontent-a.akamaihd.net/ugc/10470510137597498456/712B13FD3F4DD65913A2779DD930B2F7ACCF5F8B/[/img] The Mechsuit framework which has taken quite some time to get running, This contains the core components to making modular mechsuits and other varieties of interesting designs [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FssTMR5xtsM] Coventech's Discord server[/url][discord.gg] come here for talk of related mods, and other news. In the discord the mechsuit framework discussion channel is going to be the go to for questions and information and below I will include a link to the text document guide [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1kndm6qA_-xqW0h4cP-OAeuvBsFBtLS6ZNXYKgfKLe6s%2Fedit%3Ftab%3Dt.xo7yewch6ktd] Mechsuit framework documentation[/url][docs.google.com] I'll include a copy of the .txt file in the mod folder itself if steam will let me [img]https://steamusercontent-a.akamaihd.net/ugc/10933266221101851304/E46E3834748D2CE1C076D92059B9381117BDBE1A/[/img] [b]Q,[/b] Does this have content? [b]A,[/b] No it is a framework, and will remain such but associated mods will be made utilizing it to eventually have all the content in the previews. [b]Q,[/b] How is this different from Exosuits? [b]A,[/b] Both started around the same time and we wanted to go about it in very different ways Exosuits as far as I'm aware is still foundationally built on apparel, which means another pawn is required and has their healthpool used we chose to instead base our's in pawns themselves, we've been able to get a greater degree of customization as far as we can tell, we haven't noticed any major limitations besides pathfinding only taking 1x1 cells into account but this has a benefit where the larger mechsuits can appear to be walking over buildings which imo would make sense a gundam would just walk or or crush a small ♥♥♥♥♥♥♥♥♥ in the middle of nowhere. [b]Q,[/b] CE? [b]A,[/b] Nope, not by default atleast but shouldn't be an issue for CE to patch something to work with it. [img]https://steamusercontent-a.akamaihd.net/ugc/10585918762010325935/0145F977FF02594A14521AB92675A51B52E48102/[/img] [b]Taranchuk[/b] - Primary C# Coder for this undertaking [b]Blackmarket420[/b] - Primary Artist, donated textures for testing and to compensate our development of the system [b]OneofTheHomies[/b] - contributor, helping make sure our coders kept getting paid during a time of financial hardship [b]SixSlimeSight[/b] - contributor, helping make sure our coders kept getting paid during a time of financial hardship [b]T H E S U S P E C T[/b] - contributor, helping make sure our coders kept getting paid during a time of financial hardship [b]Sophia Orr[/b] - contributor, helping make sure our coders kept getting paid during a time of financial hardship [b]Tsunami[/b] - contributor, helping make sure our coders kept getting paid during a time of financial hardship [img]https://steamusercontent-a.akamaihd.net/ugc/17322210732822630671/91CF418014EF1A0037C7F360050B09559B7E61DC/[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1kndm6qA_-xqW0h4cP-OAeuvBsFBtLS6ZNXYKgfKLe6s%2Fedit%3Ftab%3Dt.xo7yewch6ktd] Mechsuit framework documentation[/url][docs.google.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FssTMR5xtsM] Coventech's Discord server[/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fcvnshunthewitch] The Coventech Leader's Ko-fi[/url][ko-fi.com]