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Traits Expanded!

v 4.0.2:

Compatible With Versions 1.0, 1.1, 1.2, 1.3, 1.4, 1.5 and 1.6

A mod that aims to add more traits to Rimworld, currently 31 traits.

Traits So Far:

1. Genius
Increases Intellect by 6, Research +15%, Psychic sensitivity +25%, Shooting accuracy +3, Global learning +10%

2. Indestructible
Pain shock threshold +120%, Incoming damage -50%, Max hit points +25 and melee increased by 7

3. Insomnia
Rest rate multiplier -50% and work speed -5%

4. Unintelligent
Global learning -7.5%, Research -5%, Psychic sensitivity -25% and Decreased intellect by -4

5. Forgetful
Increased skill loss

6. Weak
Decreased melee by -4, Pain shock threshold -30% and Incoming damage +25%

7. Experienced Combatant
Melee increased by 3, Aiming time -10%, Shooting accuracy +3, Move speed +0.1, Mortar miss radius -0.1 and Mental break threshold +8%

8. Violent
6 times more likely to get into social fight and increased melee by 2

9. Socialite
Increased social by 5, Negotiation ability +15% and Social impact +20%

10. Very Nimble
Melee dodge chance +25 and Spring trap chance -10%.

11. Bad Shot
Aim delay factor -5%, Mortar miss radius +0.3, Shooting accuracy (long) -10% and Shooting accuracy -3

12. Sniper
Aim delay factor +10%, Mortar miss radius -0.3, Shooting accuracy (long) +15% and Shooting accuracy +5

13. Picky Eater
Hunger rate -50% and Mental break threshold +8%

14. Athletic
Movement speed +0.6

15. Valuable
Market value increased by 2.5

16. Worthless
Market value decreased by 2.5

17. Brainless
Intellectual decreased by 6, Learning speed -20%, Research speed -10% and Psychic sensitivity -100%

18. Intelligent
Intellectual increased by 3, Shooting accuracy +1.25, Global learning +7.5%, Research speed +5% and Psychic sensitivity +25%

19. Naturally Selected
Multitude of small positive buffs but is very rare

20. Chosen
Stronger but rarer than Naturally Selected

21. God-Like
Stronger but rarer than Chosen

22. Healthy
Immunity gain rate +10% and Toxic resistance +10%

23. Unhealthy
Greater chance to contract diseases (not as much as sickly), Immunity gain rate -10% and Toxic resistance -10% and medicine increased by 2

24. Traditional
Decreased mental break threshold by 2%, increased global work speed by 5%, decreased intellectual by 2 and will not get inspired creativity inspiration.

25. Mercantile
Market value offset increased by 2.5, Work speed -15%, Social impact +10%, Drug sell price improvement +10%, Trade sell price improvement +15% and may receive inspired trade inspiration after mental break.

26. Lucky
Surgery success chance +20%, Construct success chance +30%, Fix broken down building success chance +25%, Medical surgery success chance +20%, Mining yield +5% and Drug harvest yield +10%

27. Hot Acclimatised
Comfortable temperature max +15 degrees and Comfortable temperature min +5 degrees

28. Cold Acclimatised
Comfortable temperature max -5 degrees and Comfortable temperature min -15 degrees

29. Clean
Cleaning speed +25%, Filth rate -0.2 and Immunity gain speed -10%

30. Dirty
Cleaning speed -25%, Filth rate +0.2 and Immunity gain speed +20%

31. Enduring
Lifespan factor +25%

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