[img]https://i.imgur.com/lDMM5lW.png[/img]
Grains and Brewing is an agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling.
New Grains:[list]
[*] Sorghum has an average yield and growth time compared to the other grains, and needs decent soil to grow.
[*] Millet grows very quickly, but has a middling yield compared to other grains.
[*] Rye can be grown in poor soil, but produces the lowest yield of the grains.
[/list]
New Alcohol:[list]
[*] Mash can be made from grain at the Brewery and placed in the appropriate fermenter to age into an alcoholic drink.
[*] Baijiu is a strong liquor that increases rest rate when drunk. The longer it ages, the higher the quality of the resulting drink. It can be produced from mashed sorghum placed into a baijiu pot to ferment.
[*] Raksi is a cheap, clear alcohol that that warms the drinker, increasing their resistance to cold temperatures. It can be produced from mashed millet placed into a raksi still to ferment.
[*] Kvass is a nearly non-alcoholic beverage that slightly increases social impact. It can be produced from rye processed into unfermented kvass and left to rot at a warm temperature.
[/list]
Vinegar and Pickling:[list]
[*] Vinegar is a new healthy condiment that can be produced from alcohols via fermentation. It lowers blood sugar, reduces cholesterol, and suppresses appetite, but can cause toothaches.
[*] Vinegar can be combined with food at the Condiment Prep Table to create pickles. Pickled food has a greatly increased shelf life, but tastes less fresh than regular food and can raise blood pressure in high amounts.
[/list]
Other features:[list]
[*] Wheat from Vanilla Cooking Expanded now drops raw wheat instead of flour.
[*] Adds a recipe at the Condiment Prep Table to make flour from grains.
[*] If SeedsPlease is enabled, specific plants will grow wild in certain biomes, including some modded ones (check Integration for more details).
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[img]https://i.imgur.com/sVJmUVW.png[/img]
[img]https://i.imgur.com/nPXetkx.png[/img]
[img]https://i.imgur.com/Xp6Wrnm.png[/img]
[img]https://i.imgur.com/nLwT6X3.png[/img]
[img]https://i.imgur.com/9jgubuK.png[/img]
[img]https://i.imgur.com/32i2s4r.png[/img]
[img]https://i.imgur.com/aLy7zZl.png[/img]
[img]https://i.imgur.com/3qxFnln.png[/img]
[img]https://i.imgur.com/88MMG59.png[/img]
[list]
[*] [b]Vanilla Cooking Expanded:[/b] Wheat now drops Raw Wheat instead of Flour.
[*] [b]Vanilla Brewing Expanded:[/b] Drinks can be mixed into cocktails for effects.
[*] [b]Vanilla Fishing Expanded:[/b] Adds Pickled Fish.
[*] [b]Vanilla Plants Expanded:[/b] Fruit can be used for pickling.
[*] [b]Universal Fermenter:[/b] All fermented products can be produced in the universal fermenter.
[*] [b]Dubs Bad Hygiene:[/b] Kvass satisfies thirst need.
[*] [b]VGP Vegetable Garden:[/b] Fruit can be used for pickling. Barley added to the Make Flour recipe at the Condiment Prep Table. Raw Wheat changes to Raw Spelt.
[*] [b]VGP Garden Drinks UF:[/b] Alcohols can be used in vinegar must production. Also adds a recipe to make Cane Must from VCE Sugar.
[*] [b]Fallout Plants:[/b] Razorgrain added to the Make Flour recipe at the Condiment Prep Table.
[*] [b]MorrowRim - Alcohol:[/b] Alcohols can be used in vinegar must production. Wickwheat added to the Make Flour recipe at the Condiment Prep Table.
[*] [b]RimCuisine 2 Core:[/b] Raw Wheat changes to Raw Spelt.
[*] [b]Ceramics:[/b] Clay can be used in construction of the Baiju Pot and Raksi Still.
[*] [b]Fertile Fields:[/b] Brick can be used in construction of the Baiju Pot and Raksi Still.
[/list]
If [b]SeedsPlease[/b] is installed, certain crops from this mod and VCE will occasionally grow wild in the following biomes:
[b]Vanilla:[/b][list]
[*] Temperate forest: wheat
[*] Tropical rainforest: millet, allspice
[*] Tropical swamp: sugarcane, allspice
[*] Arid shrubland: sorghum
[*] Boreal forest: rye
[*] Tundra: rye
[*] Desert: sorghum
[/list]
[b]More Vanilla Biomes:[/b][list]
[*] Cloud forest: rye
[*] Alpine meadow: rye
[*] Coast dunes: millet, sugarcane
[*] Desert oasis: sorghum
[*] Grasslands: wheat
[/list]
Both [b]ReGrowth: Wasteland Biome[/b] and [b]Fallout Plants:[/b][list]
[*] Wasteland: tato, razorgrain, mutfruit
[/list]
[b]ReGrowth: Aspen Forest:[/b] rye
[b]Biomes! Islands:[/b][list]
[*] Atoll: millet, sugarcane
[*] Tropical island: millet, sugarcane
[*] Temperate island: wheat
[*] Boreal island: rye
[*] Desert island: sorghum
[/list]
[b]Biomes! Chromatic Oasis:[/b] sorghum
[b]Alpha Biomes:[/b][list]
[*] Feralisk infested jungle: millet, allspice
[*] Gallatross graveyard: sorghum
[*] Tar pits: sorghum
[/list]
[b]Realistic Planets:[/b][list]
[*] Grassland: wheat
[*] Savanna: sorghum
[*] Steppes: rye
[*] Temperate desert: wheat
[*] Oasis: sorghum
[/list]
[b]Advanced Biomes (continued):[/b][list]
[*] Savanna: sorghum
[/list]
[img]https://i.imgur.com/7sqPzo0.png[/img]
Graphics and XML by me and OptimusPrimordial.
C# code for quality-based thoughts written by XeoNovaDan for Vanilla Medieval Expanded.
Commissioned and bug tested by OptimusPrimordial.
Thanks to Oskar for his art tutorials and the people in the #mod-development discord.
[url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F](CC BY-NC-SA 4.0)[/url][creativecommons.org]