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Grains and Brewing

[img]https://i.imgur.com/lDMM5lW.png[/img] Grains and Brewing is an agricultural expansion adding new grain crops, alcoholic drinks, and a pre-industrial method of food preservation - pickling. New Grains:[list] [*] Sorghum has an average yield and growth time compared to the other grains, and needs decent soil to grow. [*] Millet grows very quickly, but has a middling yield compared to other grains. [*] Rye can be grown in poor soil, but produces the lowest yield of the grains. [/list] New Alcohol:[list] [*] Mash can be made from grain at the Brewery and placed in the appropriate fermenter to age into an alcoholic drink. [*] Baijiu is a strong liquor that increases rest rate when drunk. The longer it ages, the higher the quality of the resulting drink. It can be produced from mashed sorghum placed into a baijiu pot to ferment. [*] Raksi is a cheap, clear alcohol that that warms the drinker, increasing their resistance to cold temperatures. It can be produced from mashed millet placed into a raksi still to ferment. [*] Kvass is a nearly non-alcoholic beverage that slightly increases social impact. It can be produced from rye processed into unfermented kvass and left to rot at a warm temperature. [/list] Vinegar and Pickling:[list] [*] Vinegar is a new healthy condiment that can be produced from alcohols via fermentation. It lowers blood sugar, reduces cholesterol, and suppresses appetite, but can cause toothaches. [*] Vinegar can be combined with food at the Condiment Prep Table to create pickles. Pickled food has a greatly increased shelf life, but tastes less fresh than regular food and can raise blood pressure in high amounts. [/list] Other features:[list] [*] Wheat from Vanilla Cooking Expanded now drops raw wheat instead of flour. [*] Adds a recipe at the Condiment Prep Table to make flour from grains. [*] If SeedsPlease is enabled, specific plants will grow wild in certain biomes, including some modded ones (check Integration for more details). [/list] [img]https://i.imgur.com/sVJmUVW.png[/img] [img]https://i.imgur.com/nPXetkx.png[/img] [img]https://i.imgur.com/Xp6Wrnm.png[/img] [img]https://i.imgur.com/nLwT6X3.png[/img] [img]https://i.imgur.com/9jgubuK.png[/img] [img]https://i.imgur.com/32i2s4r.png[/img] [img]https://i.imgur.com/aLy7zZl.png[/img] [img]https://i.imgur.com/3qxFnln.png[/img] [img]https://i.imgur.com/88MMG59.png[/img] [list] [*] [b]Vanilla Cooking Expanded:[/b] Wheat now drops Raw Wheat instead of Flour. [*] [b]Vanilla Brewing Expanded:[/b] Drinks can be mixed into cocktails for effects. [*] [b]Vanilla Fishing Expanded:[/b] Adds Pickled Fish. [*] [b]Vanilla Plants Expanded:[/b] Fruit can be used for pickling. [*] [b]Universal Fermenter:[/b] All fermented products can be produced in the universal fermenter. [*] [b]Dubs Bad Hygiene:[/b] Kvass satisfies thirst need. [*] [b]VGP Vegetable Garden:[/b] Fruit can be used for pickling. Barley added to the Make Flour recipe at the Condiment Prep Table. Raw Wheat changes to Raw Spelt. [*] [b]VGP Garden Drinks UF:[/b] Alcohols can be used in vinegar must production. Also adds a recipe to make Cane Must from VCE Sugar. [*] [b]Fallout Plants:[/b] Razorgrain added to the Make Flour recipe at the Condiment Prep Table. [*] [b]MorrowRim - Alcohol:[/b] Alcohols can be used in vinegar must production. Wickwheat added to the Make Flour recipe at the Condiment Prep Table. [*] [b]RimCuisine 2 Core:[/b] Raw Wheat changes to Raw Spelt. [*] [b]Ceramics:[/b] Clay can be used in construction of the Baiju Pot and Raksi Still. [*] [b]Fertile Fields:[/b] Brick can be used in construction of the Baiju Pot and Raksi Still. [/list] If [b]SeedsPlease[/b] is installed, certain crops from this mod and VCE will occasionally grow wild in the following biomes: [b]Vanilla:[/b][list] [*] Temperate forest: wheat [*] Tropical rainforest: millet, allspice [*] Tropical swamp: sugarcane, allspice [*] Arid shrubland: sorghum [*] Boreal forest: rye [*] Tundra: rye [*] Desert: sorghum [/list] [b]More Vanilla Biomes:[/b][list] [*] Cloud forest: rye [*] Alpine meadow: rye [*] Coast dunes: millet, sugarcane [*] Desert oasis: sorghum [*] Grasslands: wheat [/list] Both [b]ReGrowth: Wasteland Biome[/b] and [b]Fallout Plants:[/b][list] [*] Wasteland: tato, razorgrain, mutfruit [/list] [b]ReGrowth: Aspen Forest:[/b] rye [b]Biomes! Islands:[/b][list] [*] Atoll: millet, sugarcane [*] Tropical island: millet, sugarcane [*] Temperate island: wheat [*] Boreal island: rye [*] Desert island: sorghum [/list] [b]Biomes! Chromatic Oasis:[/b] sorghum [b]Alpha Biomes:[/b][list] [*] Feralisk infested jungle: millet, allspice [*] Gallatross graveyard: sorghum [*] Tar pits: sorghum [/list] [b]Realistic Planets:[/b][list] [*] Grassland: wheat [*] Savanna: sorghum [*] Steppes: rye [*] Temperate desert: wheat [*] Oasis: sorghum [/list] [b]Advanced Biomes (continued):[/b][list] [*] Savanna: sorghum [/list] [img]https://i.imgur.com/7sqPzo0.png[/img] Graphics and XML by me and OptimusPrimordial. C# code for quality-based thoughts written by XeoNovaDan for Vanilla Medieval Expanded. Commissioned and bug tested by OptimusPrimordial. Thanks to Oskar for his art tutorials and the people in the #mod-development discord. [url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F](CC BY-NC-SA 4.0)[/url][creativecommons.org]