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Serial Killer - All Research Complete

These 10 people are the only survivors of a mysterious string of deaths aboard their ship. They were forced to use the escape pods when a maintenance tech failed to perform his duties due to being dead in his cabin. Luckily this planet is in a highly traveled region of the rim. People will be dropping in all the time and maybe one of them will have the skills necessary to get everybody home safely. *Player note: Your goal is to accept every person into your colony regardless of their traits or any other factors. Meanwhile, your main character will be steadily picking fights to try and "accidentally" kill his or her fellow colonists. Try and find legitimate reasons why you had to put them down. But don't let them catch you in the act of overt murder or you lose the challenge. Try to kill everybody off so that your main character is the only person left in the colony. Then if you want to keep going, just recruit more people by taking advantage of the repeating events.* Your faction will be a New Arrivals. Start with 10 people, chosen from 10. Your people will be between 23 and 34 years old. Arrive in drop pods. Player starting characters have a 10% chance to start with trait: Psychopath Start with research: Psychoid brewing Start with research: Tree sowing Start with research: Beer brewing Start with research: Drug production Start with research: Cocoa Start with research: Devilstrand Start with research: Carpet making Start with research: Pemmican Start with research: Smithing Start with research: Recurve bow Start with research: Psychite refining Start with research: Wake-up production Start with research: Go-juice production Start with research: Penoxycyline production Start with research: Long blades Start with research: Plate armor Start with research: Greatbow Start with research: Battery Start with research: Biofuel refining Start with research: Watermill generator Start with research: Solar panel Start with research: Autodoor Start with research: Hydroponics Start with research: Basic electronics Start with research: Packaged survival meal Start with research: Firefoam Start with research: IEDs Start with research: Geothermal power Start with research: Sterile materials Start with research: Colored lights Start with research: Machining Start with research: Smokepop packs Start with research: Prosthetics Start with research: Gunsmithing Start with research: Flak armor Start with research: Mortars Start with research: Blowback operation Start with research: Gas operation Start with research: Gun turrets Start with research: Microelectronics Start with research: Complex electronics Start with research: Moisture pump Start with research: Hospital bed Start with research: Deep drilling Start with research: Ground-penetrating scanner Start with research: Transport pod Start with research: Medicine production Start with research: Long-range mineral scanner Start with research: Shields Start with research: Precision rifling Start with research: Autocannon turret Start with research: Multibarrel weapons Start with research: Multi-analyzer Start with research: Vitals monitor Start with research: Fabrication Start with research: Advanced fabrication Start with research: Cryptosleep casket Start with research: Recon armor Start with research: Marine armor Start with research: Pulse-charged munitions Start with research: Bionic replacements Start with research: Uranium slug turret Start with research: Starflight basics Start with research: Vacuum cryptosleep casket Start with research: Starship reactor Start with research: Johnson-Tanaka drive Start with research: Machine persuasion Start with research: Starflight sensors Start with research: Noble apparel Start with research: Royal apparel Start with research: Cataphract armor Start with research: Jump packs Start with research: Gunlink Start with research: Brain wiring Start with research: Specialized limbs Start with research: Compact weaponry Start with research: Poison synthesis Start with research: Artificial metabolism Start with research: Neural computation Start with research: Skin hardening Start with research: Healing factors Start with research: Flesh shaping Start with research: Molecular analysis Start with research: Circadian influence Start with research: Harp Start with research: Harpsichord Start with research: Piano Incident created: -Wanderer join -Transport pod crash Start with: -Silver x800 -Packaged survival meal x50 -Medicine x30 -Component x30 -Bolt-action rifle x2 -Revolver x2 -Plasteel knife x6 -Flak pants -Flak vest -Plasteel flak helmet -Random pet x1 -Steel x450 -Wood x300 Map is scattered with: -Ship chunk x3 -Steel x720 -Packaged survival meal x7