Serial Killer - All Research Complete
These 10 people are the only survivors of a mysterious string of deaths aboard their ship. They were forced to use the escape pods when a maintenance tech failed to perform his duties due to being dead in his cabin. Luckily this planet is in a highly traveled region of the rim. People will be dropping in all the time and maybe one of them will have the skills necessary to get everybody home safely.
*Player note: Your goal is to accept every person into your colony regardless of their traits or any other factors. Meanwhile, your main character will be steadily picking fights to try and "accidentally" kill his or her fellow colonists. Try and find legitimate reasons why you had to put them down. But don't let them catch you in the act of overt murder or you lose the challenge. Try to kill everybody off so that your main character is the only person left in the colony. Then if you want to keep going, just recruit more people by taking advantage of the repeating events.*
Your faction will be a New Arrivals.
Start with 10 people, chosen from 10.
Your people will be between 23 and 34 years old.
Arrive in drop pods.
Player starting characters have a 10% chance to start with trait: Psychopath
Start with research: Psychoid brewing
Start with research: Tree sowing
Start with research: Beer brewing
Start with research: Drug production
Start with research: Cocoa
Start with research: Devilstrand
Start with research: Carpet making
Start with research: Pemmican
Start with research: Smithing
Start with research: Recurve bow
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Long blades
Start with research: Plate armor
Start with research: Greatbow
Start with research: Battery
Start with research: Biofuel refining
Start with research: Watermill generator
Start with research: Solar panel
Start with research: Autodoor
Start with research: Hydroponics
Start with research: Basic electronics
Start with research: Packaged survival meal
Start with research: Firefoam
Start with research: IEDs
Start with research: Geothermal power
Start with research: Sterile materials
Start with research: Colored lights
Start with research: Machining
Start with research: Smokepop packs
Start with research: Prosthetics
Start with research: Gunsmithing
Start with research: Flak armor
Start with research: Mortars
Start with research: Blowback operation
Start with research: Gas operation
Start with research: Gun turrets
Start with research: Microelectronics
Start with research: Complex electronics
Start with research: Moisture pump
Start with research: Hospital bed
Start with research: Deep drilling
Start with research: Ground-penetrating scanner
Start with research: Transport pod
Start with research: Medicine production
Start with research: Long-range mineral scanner
Start with research: Shields
Start with research: Precision rifling
Start with research: Autocannon turret
Start with research: Multibarrel weapons
Start with research: Multi-analyzer
Start with research: Vitals monitor
Start with research: Fabrication
Start with research: Advanced fabrication
Start with research: Cryptosleep casket
Start with research: Recon armor
Start with research: Marine armor
Start with research: Pulse-charged munitions
Start with research: Bionic replacements
Start with research: Uranium slug turret
Start with research: Starflight basics
Start with research: Vacuum cryptosleep casket
Start with research: Starship reactor
Start with research: Johnson-Tanaka drive
Start with research: Machine persuasion
Start with research: Starflight sensors
Start with research: Noble apparel
Start with research: Royal apparel
Start with research: Cataphract armor
Start with research: Jump packs
Start with research: Gunlink
Start with research: Brain wiring
Start with research: Specialized limbs
Start with research: Compact weaponry
Start with research: Poison synthesis
Start with research: Artificial metabolism
Start with research: Neural computation
Start with research: Skin hardening
Start with research: Healing factors
Start with research: Flesh shaping
Start with research: Molecular analysis
Start with research: Circadian influence
Start with research: Harp
Start with research: Harpsichord
Start with research: Piano
Incident created:
-Wanderer join
-Transport pod crash
Start with:
-Silver x800
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle x2
-Revolver x2
-Plasteel knife x6
-Flak pants
-Flak vest
-Plasteel flak helmet
-Random pet x1
-Steel x450
-Wood x300
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x7