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Navry Tweaks - Flaming Trash Fire

Creates a new generator that takes as fuel the Trashbricks from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3155781848]Vanilla Recycling Expanded.[/url] I personally use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2007576583]Quarries[/url] mod, so I have an infinite supply of bricks already, making the production of yet more bricks out of literal garbage quite unappealing to me. Manually using a flamethrower on piles of trashbags intermittently is also more of a hassle than making this mod would be. So here we are. Is this balanced? No. At peak efficiency, one Compactor can keep two generators running indefinitely, which generates 8x as much power as the Compactor consumes. However... you're not really making enough trash to actually sustain peak efficiency, are you? [b]With [url=https://steamcommunity.com/sharedfiles/filedetails/?id=836308268]Dub's Bad Hygiene[/url], this mod will also let you throw trashbags in the burn pit.[/b] Tynan's base code lets you create an extensive list of possible fuels to a building, but offers no method of filtering them during play whatsoever. This means colonists will grab the nearest of either Sewage Sludge or Trash Bags... and that is closest to themselves, not to the burn pit, because that's also how Tynan coded the jobs. Sorry. I am currently not motivated to address this myself. At some point in the future, I may figure out a good method to have both of these generate toxgas while operating. For now they don't, oh well.