S.S Keewatin 2.0 Grand Re-Release
Yep, you read that right. Keewatin is back. After many many disastrous updates, fixes to said problems, then more problems added on, Keewatin is up and running.
Now complete with new minor (very) details, better optimization and improvements to controls etc. (Steam simulation has been reduced in quality due to the developer's updates)
Specifications
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Length
102.6m
Beam
13.3m
Draught
7.2m
Speed
16kn
Features
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[b] Fully detailed interior [/b]
- 10 Cabins and 2 suites to choose from.
[b] Complex Steam Simulation [/b]
-Steam Cutoff/Reverser simulation
-Cylinder drain Simulation
-Crown Sheet Simulation
-Water Level Simulation
-Customizable Steam Piping
-Ballast and Bilge System
Start Up
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Videos are a bit better explanation but as follows.
Enter Boilerroom, open firebox doors and set the temperature to 150-170 on all four boilers. Temperature can be adjusted later on to compensate for steam usage.
Climb up to the top of the boilers and open up the valves. There should be three on each boiler, two keys, one for the aux steam, and one for the whistle. As well as the Main Steam Line.
Wait for pressure, and keep the boilers filled
Head to the engine room, on the starboard side there is a circulating engine at the end of that walk space. Turn that engine on using the instrument, then turn around and open the two keys, Injector Line and Injector Pump. These will allow the condensate somewhere to go. To fill the boilers there is another instrument panel to the right to open the injector.
Head to the engineers station and set the reverser on the control handle. Make sure to lock the reverser after moving it with 3.
Open all four cylinder drains, and then adjust the throttle control however it is needed following the Telegraph.
Pressing 1 on the bridge's helm with enable automatic control. You will still have to stoke the boilers unfortunately.
Ballast Operation
See last picture in photograph slider, piping diagram for the ballast system. Good luck!
Lighting
Once boilers are running, you can turn the two dynamos on, once the two lights on the switchboard turn on, activate the two isolating breakers and then flip each section breaker to turn on the main breakers for each area. Lights are controlled by their room, the engine room, or a breaker in the lower flower deck on the starboard side behind the main entrance hall heading aft to the engineers quarters. Exterior lights are located in the bridge.
Credits
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NJ Eagle - Hull Making, Ship Superstructure Interior and Exterior detailing
Joyjoy - Interior and Exterior detailing, Research, Project leading
RandomThingsPosted - Engineering Spaces, Steam Plant, Interior and Exterior detailing
Cab12003 - Aft Engineering Quarters detail
Jett - General Arrangement source
Runar_Mountainview's Awesome Telegraph.... way better than mine.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2927438535]https://steamcommunity.com/sharedfiles/filedetails/?id=2927438535[/url]
Many things may still be broken or need adjustment, please let us know in the comments if you notice anything outstanding.
The old version of the Keewatin is still up, if you wish to for whatever reason download it, doesn't work of course but I thought'd keep it up as a reminder of the damage done.