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[Deprecated] Elemental Charge Blaster

Add 75 variants of heavy charge blasters equipped by mechanoid centipedes. Each variant has a gaming LED light attached and has a unique effect on the bullet. Due to the moder's lack of eng writing skills and lazism, this mod used translator frequently and much depends on machine translation. So may have awkward or incorrect translation at ingame description. Variant list(Common) Each has 0.025 generateCommonality. For reference, the generateCommonality of the Inferno cannon in the vanilla game is 0.5. Most variants with debuff effects have -20% base damage. [list] [*] [b]Power[/b]: Bullet damage +30% [*] [b]Incendiary[/b]: Change bullet damage type to Flame, ignite [*] [b]Heat[/b]: Change bullet damage type to Burn [*] [b]Thermit[/b]: Inflict inflammable(Flammability +3.0, ArmorRat_H -1.0) effect [*] [b]Spark[/b]: Inflict light shock(pain Factor x1.2) effect [*] [b]Angel Guard[/b]: Incoming damage -40% [*] [b]Supress[/b]: Bullet stopping power x3 [*] [b]Burst[/b]: Volley all bullets at once [*] [b]Acid[/b]: Inflict corrosive(all ArmorRat x0.9) effect [*] [b]Break[/b]: Inflict armor break(ArmorRat_S -0.6, ArmorRat_B -0.4, ArmorRat_H -0.25) effect [*] [b]Piercing[/b]: Bullet armor penetration x4, projectile velocity x1.5 [*] [b]Poison[/b]: Inflict toxic stack up [*] [b]Entropy[/b]: Inflict light entropy scramble(all comfortable temperature range -15) effect [*] [b]Mental Out[/b]: Inflict mental attack(MentalBreakThreshold x0.75, give bad mood) [*] [b]Anti Mage[/b]: Turn psycasters into muggles(nullify PsychicSensitivity) [*] [b]Blue Screen[/b]: Bullet base damage halved, gives extra EMP damage [*] [b]Frozen[/b]: Change bullet damage type to Frostbite, Inflict chilling effect [*] [b]Blunt[/b]: Change bullet damage type to Blunt, weapon melee damage up [*] [b]Slice[/b]: Change bullet damage type to Cut [*] [b]Positronic[/b]: Fires positron grenades instead of bullets [*] [b]Linear[/b]: Fires beam instead of bullets [*] [b]Tachyon[/b]: Inflict charge delay(AimingDelay x2) effect [*] [b]Smoke[/b]: Change charge blaster to smoke sprayer [*] [b]Spite[/b]: Inflict curse(melee, range attack Accuracy x0.66) effect [*] [b]Stun[/b]: Change bullet damage type to Stun [*] [b]Dazzling[/b]: Has a chance to cause confusion state [*] [b]Graviton[/b]: Make bullets fire at a high angle. Ignores low angle shields and cover [*] [b]Incurable[/b]: Inflict incurable(nullify naturalHealingFactor, ImmunityGain) effect [*] [b]Arrow[/b]: Fire arrows instead of bullets [*] [b]Swift[/b]: Warm up & Cooldown time -20%, MoveSpeed +0.38 [*] [b]Drain[/b]: Inflict drain(hunger & restFall rate x2) effect [*] [b]Oblivion[/b]: Inflict memory decay effect [*] [b]Quake[/b]: Change bullet damage type to Blunt, bullet base damage reduce to 1/3, increase damage amount to structures. Inflict unstable effect and has a chance to cause long time stun [*] [b]Carapace[/b]: ArmorRat_S +0.18, ArmorRat_B +0.11 [*] [b]Catapult[/b]: Range +30% [*] [b]Low Recoil[/b]: Accuracy modifier each distance ranges x1.5 [*] [b]Proper Shotgun[/b]: Change charge blaster to shotgun style [/list] Variant list(Uncommon) Each has 0.014 generateCommonality. [list] [*] [b]Provoke[/b]: Has a chance to cause berserk state [*] [b]Rust[/b]: Inflict ruptured(bleed rate x2) effect [*] [b]Plague[/b]: Infect plague effect [*] [b]Warp[/b]: Bullets hit instantly and penetrate armor absolutely [*] [b]Neutron[/b]: Change bullet to deal heavy chemical damage to living creatures, inefficient against mechanical and does not damage structures [*] [b]Phase[/b]: Inflict phase destabilization(Incoming damage +30%) effect [*] [b]Explosive[/b]: Make bullets to explode [*] [b]Torch[/b]: Has a chance to cause fire starting spree state [*] [b]Bullet Hell[/b]: Bullet base damage reduce to 1/3, increase firing count extremely [*] [b]Ether[/b]: Makes the centipede harder to hit with melee attacks, Bullet armor penetration x1.5 [*] [b]Terminator[/b]: Change charge blaster to minigun [*] [b]Gauss[/b]: Inflict substance decomposition(disintegrate corpse when killed) effect [*] [b]Rotten[/b]: Inflict rotten(increase food poisoning and medical job failure rate) effect [*] [b]Shooting Star[/b]: Fire stars instead of bullets [*] [b]Discord[/b]: Fire musical notes instead of bullets [*] [b]Concentration[/b]: Bullet damage x2, warmupTime x5 [*] [b]Vertigo Pulse[/b]: Inflict artifical vertigo pulse(has a chance to cause short tile confusion and vomit) effect [*] [b]Particle[/b]: Change charge blaster to particle projector cannon [*] [b]Sword[/b]: Fire swords instead of bullets. adds the blade to the weapon as a melee attack tool [*] [b]Battering Ram[/b]: Change charge blaster to pile bunker [*] [b]Voltage[/b]: Inflict light shock(pain Factor x1.2) effect, has a chance to deal additional stun damage [/list] Variant list(Rare) Each has 0.004 generateCommonality. [list] [*] [b]Red Comet[/b]: This centipede three times fast! [*] [b]Lucifer[/b]: Has a chance to inject Luciferium [*] [b]Apocalypse[/b]: Make bullets to antigrain explode [*] [b]Aim Hack[/b]: Bullets will hit almost accurately [*] [b]Galaxy[/b]: Makes bullets drop stars [*] [b]Reaper[/b]: Has a chance to cause insta-kill [*] [b]Rainbow[/b]: After the first shot hits, it grants 6 different types(Flame, Spark, Acid, EMP, Tachyon, Spite) of extra damage to random body parts [*] [b]Demolish[/b]: Base damage becomes pointless, but deals massive damage to structures [*] [b]Riot Control[/b]: OMG this centipede has subscribed [url=https://steamcommunity.com/sharedfiles/filedetails/?id=846645227]Riot Control[/url] mod! [*] [b]Monochrome[/b]: Makes the centipede very tough, inflict monochrome sight(Sight x0.5) effect [*] [b]Skywalker[/b]: Change charge blaster to lightsaber and turn the centipede into Jedi [*] [b]Hailstorm[/b]: Change charge blaster to cryolator [*] [b]Doom[/b]: Change charge blaster to Doomsday rocket launcher [*] [b]Torment[/b]: Inflict torment(Pain +0.2, Consciousness x0.66) effect [*] [b]Pointer[/b]: Change charge blaster to orbital power beam targeter [*] [b]Slap Hand[/b]: Turns centipede into an unstoppable evilness slapper villain [*] [b]Alchemy[/b]: Make bullets to explode. Perhaps gold can be generated at the site of the explosion [/list] Note [list] [*] This mod has no CE compatibility. I'm not luCEferium user and lacks crafting skill to make patch. [*] Mechanoids added as mods can also spawn with equiped ECB variants if they also have a 'MechanoidGunHeavy' weaponTag value. Basically [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599]VFE[/url] advanced mechanoid doesn't apply because they use separate tag and weapons. [*] Mods that allow to mechanoid weapons to drop or craftable will not be applied this mod because a separate weapon base Def is used. If you want to use it as a playerable, recommended to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505914869]WTH[/url] mod. [/list]