Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Thump Cannon Nerf

The Termite mechanoid wields a unique thump cannon which has damage multipliers for structures of as high as 60x damage, 15 for the multiplier on the damage, and 4 for the multiplier on the wall which stacks. I'm sure that some degree of challenge is intended, but as the attached gif shows it means that the thump cannon can arbitrarily blow through vanilla walls of any strength, gouging huge chunks straight out of your defenses without there really being any valid response aside from killing it as fast as you possibly can. Granite and plasteel walls shouldn't be disintegrating en masse to a single shot from a weapon with the range of a rifle. It's fine to introduce some counter-play for killboxes, but I'm not really excited about the fact that it completely negates any level of cover. Even if you don't play with killboxes the Termites thump cannon punishes you for doing literally anything except a colonial-era military march across an open field at your foes. This mod nerfs the damage multipliers for the thump cannon by a factor of 2, so it's still an awesomely powerful weapon against structures, but it's not going to treat solid blocks of Plasteel like you built out of plywood, and sufficiently thick walls can help slow a Termite, even if not nearly as well as other mechanoids. [img]https://i.imgur.com/wbaqSQa.gif[/img] If anyone would like different values, it's extremely trivial to edit this, being such a simple patch file. Just open the ThumpCannonNerf.xml file in the mod, and then change the values inside. Vanilla has 15/7.5 for the two damage types. I went with 7.5/4 for about half damage. If you want one third you could do 5/2.5, or even lower. Or hell, crank it up to 30/15 and just let those Termites shred your base like confetti. Optional Range Nerf I didn't want to pre-emptively nerf the hell out of the range for the Thump Cannon, but some people think that it should be shorter than it is by default. If you're one of them, feel free to open up the Patch file in this mod and edit the value in the third and final Patch Operation. Right now it just replaces the range factor from 8 to 8, but if you set it to something lower then Termites will have to approach closer to use their Thump Cannons.