Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

More Balanced Raids

Tired of seeing 30 tribals 🤕 with nothing but clubs? 😫 Bored of pirate raids 🏴‍☠️ that are just 15 identical guys with the same rusty pistol? 🔫 💥 More Balanced Raids 💥 completely transforms the RimWorld combat experience by overhauling how the game generates enemy raids. Say goodbye 👋 to monotonous hordes and prepare for tactical, varied, and believable 🤔 strike forces that will challenge your defenses in new and interesting ways! This mod dynamically rebalances the composition of ALL hostile factions 😈—vanilla, DLCs, and from other mods—to ensure they attack with a smart mix of unit roles, adapting their strategy based on the raid's size and adding a layer of unpredictable chaos. 🧠 🚀 [KEY FEATURES] 🚀 🎲 Tactical Chance & Raid Variants: Not every raid should be a perfectly executed military operation! A "Tactical Raid Chance" slider lets you decide how often balanced raids occur. Furthermore, every tactical raid has a chance to become a "Variant Raid", introducing unique, chaotic challenges: 💊 NEW! Chem Addicts: A desperate group of addicts, some suffering from withdrawal while others are dangerously high and unpredictable. 🍻 Drunk Scavengers: A disorganized but numerous mob with reduced accuracy and coordination. 🔥 Arsonist Squad: A group of pyromaniacs dedicated to burning your colony to the ground. ☣️ Plague Host: Some raiders are carriers of a disease, making the cleanup as dangerous as the fight. 💔 Ill-Equipped Horde: A desperate group with damaged and low-quality gear. A tactical challenge with less valuable loot. 💉 Elite Mercenaries: A rare squad of veterans, enhanced with combat stimulants for a truly deadly encounter. 🛠️ Total Customization & Control: Don't like a particular variant? Want to fine-tune the experience? A complete in-game settings menu (via HugsLib) allows you to: Toggle each of the 6 Raid Variants on or off individually. Control the multipliers for each tactical role (Tanks, Ranged, Fighters). Set the chance for tactical raids and variant raids to occur. Your game, your rules. 👑 🛡️ Defined Tactical Roles: Raiders are intelligently categorized into Tanks (heavily armored elites 🦾), Ranged (dedicated gunners and snipers 🎯), and Fighters (common melee troops 🪓). 📊 Points-Based Scaling: The mod's default logic adapts its strategy based on the raid's size. Early-game raids are fighter-heavy, while late-game threats feature more elite specialists. 💪 🔔 Tactical Alerts: Sometimes your scouts are able to identify a tactical raid before it strikes, giving you a special alert. But be warned, not every tactical maneuver will be detected until it's too late! ✅ [COMPATIBILITY] ✅ Safe to add or remove mid-save. Highly compatible with other mods, including those that add new factions. Load Order: Place it after Core, Harmony, and HugsLib. 🌐 [LANGUAGES] 🌐 🇬🇧 English 🇧🇷 Portuguese (Brazilian) 🇨🇳 Chinese (Simplified) (Traditional by SleepingPigNeverSleep) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3541515371]https://steamcommunity.com/sharedfiles/filedetails/?id=3541515371[/url] Russian (by seme4ka008) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3637025581&searchtext=]https://steamcommunity.com/sharedfiles/filedetails/?id=3637025581&searchtext=[/url]