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Start Without Tech

Every new game will start without any techs. Mod Options for setting your starting tech level and current tech level are available. Research how to plant trees and build beds. Research electricity as a colony. Master ALL technologies. Because average humans are not able to build an electric stove without at least reading a few lectures. [url=https%3A%2F%2Fgithub.com%2FEnerg1stics%2Fstart-without-tech]Find it on GitHub[/url][github.com] HOW TO USE Just subscribe, enable it and play! It should work with any modded faction. [b]If your scenario has a starting research (i. e. "The Rich Explorer") this research and its prerequisites will have been completed.[/b] [b]Not hard enough? Check out my scenario [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2014039107]Naked Brutality Extended[/url].[/b] TODO [list] [*] Add config options for removing vanilla researches and ideology meme researches individually [b]DONE![/b] [*] Add config option for choosing tech level [b]DONE![/b] [/list] MOD HARMONIES [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=735268789]Tech Advancing[/url] [/list] INCOMPATIBILITIES Nothing known. LOAD ORDER Should not really matter. Place it after tech-adding mods to be safe. Enjoy this little mod! You like my work? Consider to support me :) [url=https%3A%2F%2Fko-fi.com%2FK3K2LT23]Spend me a coffee or two[/url][ko-fi.com] [url=http%3A%2F%2Fpaypal.me%2Fenergistics]Drop a donation on PayPal[/url][paypal.me]