Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Ali's Alchemy

Allows for the extraction of alchemical compounds (silver and gold) from items and resources.

Items have a base recipe outcome, so for example all weapons produce the same amount of gold/silver. This can easily be exploited, but I haven't yet figured out how to make a variable outcome based on input item. If anyone can teach me how, I'm keen to listen!

Uses a new Alchemy table, with the vanilla drug lab texture.

If there is interest, I could possibly update to include a research tree for the different recipes.

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Загрузить 165.2 KB