Allows for the extraction of alchemical compounds (silver and gold) from items and resources.
Items have a base recipe outcome, so for example all weapons produce the same amount of gold/silver. This can easily be exploited, but I haven't yet figured out how to make a variable outcome based on input item. If anyone can teach me how, I'm keen to listen!
Uses a new Alchemy table, with the vanilla drug lab texture.
If there is interest, I could possibly update to include a research tree for the different recipes.