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Ali's Alchemy

Allows for the extraction of alchemical compounds (silver and gold) from items and resources. Items have a base recipe outcome, so for example all weapons produce the same amount of gold/silver. This can easily be exploited, but I haven't yet figured out how to make a variable outcome based on input item. If anyone can teach me how, I'm keen to listen! Uses a new Alchemy table, with the vanilla drug lab texture. If there is interest, I could possibly update to include a research tree for the different recipes.